<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"> <title>Dead Souls FAQ</title> <link rel="icon" href="./favicon.ico" type="image/x-icon"> <link rel="shortcut icon" href="./favicon.ico" type="image/x-icon"> </head> <body> <pre style="font-family: courier new,courier,monospace;"><big><big><span style="font-weight: bold;">Nightmare 3 Bundle FAQ</span></big><br><br>Written by Cratylus @ Dead Souls, March 2007<br><br></big><big style="font-family: courier new,courier,monospace;"><a href="#1">What is the first thing I should know?<br></a><br></big><big style="font-family: courier new,courier,monospace;"><a href="#2">What is the second thing I should know?</a><br><a href="#3"><br></a></big><big style="font-family: courier new,courier,monospace;"><a href="#3">Who is this for?</a><br><br></big><big style="font-family: courier new,courier,monospace;"><a href="#4">What is Nightmare 3?</a><br><br></big><big style="font-family: courier new,courier,monospace;"><a href="#5">Aren't you the Dead Souls maintainer? What's your angle here?</a><br><br></big><big style="font-family: courier new,courier,monospace;"><a href="#6">Why were you working on Nightmare 3?</a><br><br></big><big style="font-family: courier new,courier,monospace;"><a href="#7">Well, you wasted your time. It doesn't work.</a><br><a href="#8"><br></a></big><a href="#9"><big style="font-family: courier new,courier,monospace;">Where can I get support for Nightmare 3, then?</big></a><br><br><a href="#10"><big style="font-family: courier new,courier,monospace;">I work with Nightmare 3 all the time. It's not that hard to set up.</big></a><br><a href="#10"><big style="font-family: courier new,courier,monospace;"></big></a><br><a href="#11"><big style="font-family: courier new,courier,monospace;">Where can I get it?</big></a><br><big style="font-family: courier new,courier,monospace;"><br></big></pre> <big style="font-family: courier new,courier,monospace;"><a name="1"></a><span style="font-weight: bold; text-decoration: underline;">What is the first thing I should know?</span><br> <br> The Nightmare 3 Bundle is NOT DEAD SOULS. It is the Nightmare 3 mudlib,<br> which is a completely different set of files than those distributed<br> with Dead Souls. I, Cratylus, am not the author of Nightmare 3, and<br> you can consider this an official disclaim of any credit for its<br> brilliance or blame for its pitfalls.<br> <br> <br> <a name="2"></a><span style="font-weight: bold; text-decoration: underline;">What is the second thing I should know?</span><br> <br> The Nightmare 3 mudlib is copyrighted material and is not public domain.<br> Do not ask me for permission to modify/distribute/fork, whatever. I<br> am not the author and connot grant that permission. All I have done<br> is tweak it so that it will work. I am not the Nightmare maintainer.<br> <br> <br> <a name="3"></a><span style="font-weight: bold; text-decoration: underline;">Who is this for?</span><br> <br> The Nightmare 3 bundle is absolutely not for newbie admins. This<br> is not intended to be a "get started on your own mud the<br> easy way!" sort of deal. I am making it available as a <br> courtesy and favor to mudlib hobbyists who have an interest<br> in tinkering with this lib. But if what you're looking for<br> is a quick-start kit for your own mud, I strongly recommend<br> you stop reading now and look elsewhere, because even though<br> the Nightmare 3 Bundle makes installation easi<span style="font-weight: bold;">ER</span>, it does not<br> necessarily make it ea<span style="font-weight: bold;">SY</span>.<br> <br> <br> <a name="4"></a><span style="font-weight: bold; text-decoration: underline;">What is Nightmare 3?</span><br> <br> You'll want to refer to the <a href="http://en.wikipedia.org/wiki/Nightmare_Mudlib">Wikipedia article</a> on this. It's a<br> lib for which many LPC old timers have a nostalgic fondness.<br> <br> <br> <a name="5"></a><span style="font-weight: bold; text-decoration: underline;">Aren't you the Dead Souls maintainer? What's your angle here?</span><br> <br> I am indeed the maintainer of a different mudlib<br> called Dead Souls (which I am not ashamed to plug<br> here by pointing you to <a href="http://en.wikipedia.org/wiki/Dead_Souls_MUDlib">its Wikipedia entry</a>). However, I<br> have a general affection for the LP mud codebase family.<br> During some experimentation I found that I had a<br> relatively easier way of installing Nightmare 3 that people<br> could take advantage of, and it seemed like a nice thing<br> to do, making it available generally.<br> <br> I'm not afraid that people will use Nightmare 3 instead of<br> Dead Souls. For one thing, I think that "more LPmuds",<br> regardless of the codebase, is a net plus for DS. And<br> anyway, what kind of lib author would I be, if I was<br> afraid to let people compare my work side by side with that<br> of others? Let the chips fall where they may.<br> <br> <br> <a name="6"></a><span style="font-weight: bold; text-decoration: underline;">Why were you working on Nightmare 3?</span><br> <br> During Dead Souls development I decided to take a serious look<br> other libs after experiencing success experimenting with<br> Discworld lib. I got a bit carried away, I'm afraid, and<br> decided to see what else I could bundle.<br> <br> <br> <a name="7"></a><span style="font-weight: bold; text-decoration: underline;">Well, you wasted your time. It doesn't work.</span><br> <br> There is such a vast and bewildering array of operating<br> system and development software and system hardware architecture<br> combinations out there that there is simply no way for<br> me to guarantee that the bundle will work for everyone...<br> or indeed for most.<br> <br> If it doesn't work out of the box, please note</big><big style="font-family: courier new,courier,monospace;"> that you<br> are on your own. Very few people still know or care about<br> Nightmare 3, and if you decide to pick it up as your<br> home lib, please do so with the understanding that you<br> are a Do It Yourself iconoclast who will have to work<br> out their own lib issues.<br> <br> <br> <a name="9"></a><span style="font-weight: bold; text-decoration: underline;">No, really, where can I get support for Nightmare 3?</span><br> <br> Once it is installed, it might not be unreasonable to<br> ask for advice on the imud_code line. You may need to<br> set up another mud with access to I3 for this purpose.<br> As of this writing, Nightmare 3 may not fully support I3.<br> <br> You're also welcome to visit the <a href="http://lpmuds.net/forum/">LPMuds.net</a> discussion forum<br> and chat there, but don't expect quick turnaround on your<br> questions. Nightmare 3 experts are fewer and farther between<br> than they once were, so you may have to wait a little<br> for a helpful response.<br> <br> <br style="font-weight: bold; text-decoration: underline;"> <span style="font-weight: bold; text-decoration: underline;"><a name="10"></a>I work with Nightmare 3 all the time. It's not that hard to set up.</span><br> <br> The small driver and lib tweaks necessary to<br> get Nightmare 3 compiled and run on a modern system aren't<br> that big a deal, but it seemed like a nice thing to do anyway.<br> <br> I should note, however, that if you are not LPC leet, getting<br> Nightmare 3 to run on MudOS 22.2b14 actually is not that<br> trivial. I would suggest you give it a try yourself<br> sometime, without looking at how I did it. That should <br> kill a rainy Sunday.<br> <br> Many people will still run into problems, I'm sure, but<br> even for those, this should get them far closer to the ballpark.<br> <br> <br> <span style="font-weight: bold; text-decoration: underline;"><a name="11"></a>Where can I get it?</span><br> <br> <a href="http://lpmuds.net/files/">http://lpmuds.net/files/</a><br> <br> <br> <a href="http://lpmuds.net/"><small>LPMuds.net</small></a><br> </big> <br> </body> </html>