nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
// level hacking put in by Valodin to enable necromancy

#include <std.h>

inherit STORAGE;

#define DECAY_TIME 100
string name;
int decay;
int level;
int old_hp;
int fingers;  /* indication of body type for the time being */
mapping body;
string *wielding_limbs;
string race;
string gender;

int copy_body(object ob)
{
  string *limb_names;
  int i, lnsz;

  wielding_limbs = (string *)ob->query_wielding_limbs();
  body = ([]);
  limb_names = (string *)ob->query_limbs();
  for(i = 0, lnsz = sizeof(limb_names); i < lnsz; i++)
    {
      body[limb_names[i]] = ([ "limb_ref": ob->query_reference(limb_names[i]),
			      "max_dam": ob->query_max_dam(limb_names[i]),
			      "damage": ob->query_dam(limb_names[i]), 
			      "ac": ob->query_ac(limb_names[i]) ]);
    }
  fingers = ob->query_fingers();
  old_hp = ob->query_max_hp();
  level = ob->query_level();
  gender = ob->query_gender();
  race = ob->query("race");
}

int make_new_body(object ob)
{
  int i, lnsz;
  string *limb_names;

  ob->set_level(level);
  ob->set_max_hp(old_hp);
  ob->set_fingers(fingers);
  limb_names = keys(body);
  for(i = 0, lnsz = sizeof(limb_names); i < lnsz; i++)
    {
      ob->add_limb(limb_names[i], body[limb_names[i]]["limb_ref"], 
		   body[limb_names[i]]["max_dam"], 
		   body[limb_names[i]]["damage"], body[limb_names[i]]["ac"]);
    }
  ob->set_wielding_limbs(wielding_limbs);
  ob->set_zombie_name(name, decay);
  ob->set("race", race);
  ob->set_gender(gender);
}

int query_level()
{
   return level;
}
                
void set_level(int lev)
{
   level = lev;
}
    
int query_old_hp()
{
   return old_hp;
}
                 
void set_old_hp(int num)
{
   old_hp = num;
}

int query_decay()
{
   return decay;
}
               
void set_fingers(int num)
{
   fingers = num;
}

int query_fingers()
{
   return fingers;
}

void create() {
    ::create();
   name = "noone";
    set_weight(100);
    set_prevent_put("The corpse will not fit.");
   decay = 2;
   set_id(({"corpse", "corpse of " + name, "remains"}));
    set_max_encumbrance(999999999);
   level = 0;   
   old_hp = 0;                                                
   fingers = 0;
}

void set_name(string str) {
   name = str;
    set_long("This is the dead body of "+name+".");
   set_id( ({"corpse", "corpse of " + lower_case(name), "remains" }));
   call_out("decay", DECAY_TIME);
}

void decay() {
  decay -= 1;
  if(decay > 0) {
    call_out("decay", 20);
    return;
  }
  remove();
}

int can_put_and_get() { return 1; }

string query_short() {
  if(decay == 2)
    return "the corpse of " + name;
  else
    return "The somewhat decayed remains of " + name;
}

int remove() {
  object *inv;
  object env, chambre;
  int i;
  
  if(!(env = environment(this_object()))) return ::remove();
  if(!(chambre = environment(env))) return ::remove();
  if(!(i=sizeof(inv=all_inventory(this_object())))) return ::remove();
  while(i--) {
    if(inv[i]->move(env)) {
      tell_object(env, "You drop "+(string)inv[i]->query_short()+" as "+
		  query_short()+" rots into nothing.");
      tell_room(chambre, (string)env->query_cap_name()+" drops "+
		(string)inv[i]->query_short()+" from a rotting corpse.");
      if(inv[i]->move(chambre)){
         tell_object(chambre,"You cannot carry "+
                      inv[i]->query_short()+"!");
         tell_room(environment(chambre),
                   (string)chambre->query_cap_name()+" drops "+
                    (string)inv[i]->query_short()+" from a rotting "
                    "corpse.",chambre);
         inv[i]->move(environment(chambre));
         return ::remove();
      }
      inv[i]->move(chambre);
      return ::remove();
    }
  }
  return ::remove();
}

string query_name()
{
  return name;
}



string query_race() { return race; }