#include <std.h>
inherit OBJECT;
void init() {
::init();
add_action("enter", "enter");
}
void init_castle() {
move("LOCATION");
set_name("castle");
set("id", ({ "castle", "castle of NAME", "the castle of NAME" }));
set("short", 0);
set("long",
"High Mortal NAME has built a castle here and welcomes all to enter "
"and explore its halls."
);
environment(this_object())->set_no_clean(1);
}
int get() { return 0; }
int drop() { return 1; }
string affect_environment() { return "NAME has built a castle here."; }
string query_owner() { return "NAME"; }
int clean_up() { return 0; }