#include <std.h> inherit OBJECT; void init() { ::init(); add_action("enter", "enter"); } void init_castle() { move("LOCATION"); set_name("castle"); set("id", ({ "castle", "castle of NAME", "the castle of NAME" })); set("short", 0); set("long", "High Mortal NAME has built a castle here and welcomes all to enter " "and explore its halls." ); environment(this_object())->set_no_clean(1); } int get() { return 0; } int drop() { return 1; } string affect_environment() { return "NAME has built a castle here."; } string query_owner() { return "NAME"; } int clean_up() { return 0; }