#define CLEAN_UP "/std/clean_up" #define OBJECT "/std/Object" #define LIVING "/std/living" #define MONSTER "/std/monster" #define CONTAINER "/std/container" #define ROOM "/std/room" #define VIRTUAL "/std/virtual" #define DAEMON "/secure/std/daemon" #define BODY "/std/living/body" #define SKILLS "/std/living/skills" #define PIER "/std/pier" #define VAULT "/std/vault" #define WEAPON "/std/weapon" #define ARMOUR "/std/armour" #define BAG "/std/storage" #define BARKEEP "/std/barkeep" #define BBOARD "/std/bboard" #define MOVE "/std/move" #define GUILD "/std/guild" #define STORAGE "/std/storage" #define FOOD "/std/food" #define DRINK "/std/drink" #define VENDOR "/std/vendor" #define OB_UNDEAD "/std/obj/undead" #define LIGHT "/std/light" #define EXITS "/std/room/exits" #define ITEMS "/std/room/items" #define SENSES "/std/room/senses" #define AUTOSAVE "/std/user/autosave" #define FILES "/std/user/files" #define EDITOR "/std/user/editor" #define NMSH "/std/user/nmsh" #define MORE "/std/user/more" #define REFS "/std/user/refs" #define GERM "/std/germ" #define ACCESS "/std/access" #define SIGN "/std/sign"