#ifndef __OPTIONS_H #define __OPTIONS_H /* Undefine __OLD_ROOM_BEHAVIOUR if you are starting a new mud. This will save substantial memory taken up by room objects. Leave it defined if you are upgrading and need room.c to be compatible with your old rooms. */ #define __OLD_ROOM_BEHAVIOUR /* Undefine __OLD_WEAPON_BEHAVIOUR for the same reasons as above for rooms. */ #define __OLD_WEAPON_BEHAVIOUR #define __OLD_OBJECT_BEHAVIOUR /* Same for __OLD_FOOD__ */ #define __OLD_FOOD__ #endif /* __OPTIONS_H */