// /adm/daemon/advanced.c
// from the Nightmare mudlib
// the advancment daemon
// created by Descartes of Borg 05 december 1992
#include <rooms.h>
#include <daemons.h>
#define MY_CLASS_HALL DIR_STANDARD_DOMAIN+"/"+class+"_hall"
int get_exp(int lev);
int train_player(object tp, string which, int amount);
int get_stat_cost(int x, int lev);
string previous_title(object tp);
string get_new_title(object tp);
int get_exp(int lev) {
int val;
switch(lev) {
case 0: val = 0; break;
case 1: val = 1014; break;
case 2: val = 2028; break;
case 3: val = 3056; break;
case 4: val = 4800; break;
case 5: val = 6200; break;
case 6: val = 9100; break;
case 7: val = 12500; break;
case 8: val = 15000; break;
case 9: val = 20000; break;
case 10: val = 28000; break;
case 11: val = 40000; break;
case 12: val = 55000; break;
case 13: val = 72000; break;
case 14: val = 104000; break;
case 15: val = 150000; break;
default: val = (lev-12)*(lev-15)*28000 + 150000;
}
return val;
}
int train_player(object tp, string which, int amount) {
int exp, amt;
if(amount < 1) {
notify_fail("You cannot train that amount.\n");
return 0;
}
exp = (int)tp->query_exp();
if(exp-amount < get_exp((int)tp->query_level())) {
notify_fail("You do not have the experience to train that much.\n");
return 0;
}
amt = ( ((int)tp->query_level()) * ((int)tp->query_max_skill(which)))
/ 20;
if(amt <= (int)tp->query_skill(which) )
{
notify_fail("You must advance your level to train more in that skill"+
".\n");
return 0;
}
tp->add_skill_points(which, amount/4);
tp->add_exp(-amount);
tell_object(tp, "You train in the skill of "+which+".\n");
return 1;
}
int get_stat_cost(int x, int lev) {
int z;
if(x==1) z = ((lev/10)*(lev/10)*10000) + (lev/3)*1000;
else z = (lev/7)*(lev/7)*(lev*900);
if(z < 1000) z = 1000;
return z;
}
string get_new_title(object tp) {
int lev;
string gen, title, str_class;
lev = (int)tp->query_level();
gen = (string)tp->query_gender();
str_class = (string)tp->query_class();
if(tp->query_guild()) {
if(present("nightmare_guild", tp)) {
if(lev > 19) title = "High mortal";
else title = (string)present("nightmare_guild", tp)->get_title(
(int)tp->query_level());
title += " $N";
}
else {
if(lev > 19) title = "High mortal $N";
else title = "$N";
}
}
else {
if(lev > 19) title = "High mortal $N";
else title = "$N";
}
if(lev > 19) title += " "+previous_title(tp);
else if(gen == "male"){
title += " ";
//title += MY_CLASS_HALL->get_male(lev);
}
//else title += " "+MY_CLASS_HALL->get_female(lev);
return title;
}
int advance() {
int lev, exp;
if(creatorp(this_player())) {
notify_fail("You must find another way.\n");
return 0;
}
lev = (int)this_player()->query_level();
exp = (int)this_player()->query_exp();
if(get_exp(lev+1) > exp) {
write("You are not experienced enough to advance to the next level.\n");
return 1;
}
if(!ROOM_QUEST->check_quests(this_player(), lev+1)) {
notify_fail("You do not have enough quest points for the next level.\n");
return 0;
}
this_player()->set_level(lev+1);
if(lev == 19) {
this_player()->set_position("high mortal");
this_player()->add_search_path("/bin/high_mortal");
shout("All hail "+(string)this_player()->query_cap_name()+" the new high mortal!\n");
write("You are now a high mortal.\nIf you wish for immortality, you must find an immortal mentor to make you immortal.\n");
log_file("high_mortal", this_player()->query_name()+" became a high mortal: "+ctime(time())+"\n");
CASTLE_D->enable_high_mortal(this_player());
return 1;
}
this_player()->setenv("TITLE", get_new_title(this_player()));
write("You are now level "+(lev+1)+".\n");
say(this_player()->query_cap_name()+" advances to level "+ (lev+1)+".\n");
return 1;
}
string previous_title(object tp) {
string pre, post, str;
str = (string)tp->getenv("TITLE");
if(sscanf(str, "%s $N %s", pre, post) != 2) {
sscanf(str, "$N %s", post);
}
return post;
}
void log_death(string str) { log_file("kills", str); }