#include <std.h> inherit ROOM; create() { ::create(); set_properties( ([ "indoors" : 1, "light" : 1, "no killing" : 1, "no stealing" : 1, "no magic" : 1, "no teleport" : 1 ]) ); set_short("Torture Room"); set_long("You are in the infamous Torture hall, a small " "room used by the Praxis Guard on only the worst of criminals. " "From your vantage point upon a " "table in the center of the room, you are unable to gather " "much information about your surroundings. However, you can " "see various devices scattered around the room, covered " "with dust and cobwebs."); set_items( ([ "devices" : "Assorted mechanical devices used in the " "performing cruel and unusual punishments.", "table" : "An uncomfortable cement table." ]) ); set_smell("default", "The pungent odor of rotting corpses fills " "the air."); } init() { ::init(); if(this_player()->query_ghost()) this_player()->move("/domains/Mountains/cave/cave3"); }