#include <std.h>
inherit ROOM;
void init() {
::init();
add_action("enter", "enter");
}
void create() {
::create();
set_property("light", 2);
set_short( "The north end of West Road");
set_long(
"West Road comes to an end in the forest to the north. "
"There is a huge, ancient tree which provides cover to the "
"entire end area of the road. A hole opens into a hollow inside. "
"Boc La Road is far to the south.");
set_items(
(["tree" : "It must be older than Praxis itself.",
"hole" : "You might even be able to enter the tree.",
"road" : "This end of the road is shaded by the huge "
"tree of mysterious origins.",
"foo" : "You're daft.",
"bar" : "Had to check that too, eh?"]) );
set_exits(
(["south" : "/domains/Praxis/west_road2"]) );
}
int enter(string str) {
if(!str) {
notify_fail("Enter what?\n");
return 0;
}
if(str != "hole" && str != "tree") {
notify_fail("You can't do that here.\n");
return 0;
}
this_player()->move_player("/domains/Praxis/mage_join", "into the tree");
return 1;
}