#include <std.h>
inherit ROOM;
create() {
::create();
set_properties( ([ "indoors" : 1, "light" : 1, "no killing" : 1,
"no stealing" : 1, "no magic" : 1, "no teleport" : 1 ]) );
set_short("Torture Room");
set_long("You are in the infamous Torture hall, a small "
"room used by the Praxis Guard on only the worst of criminals. "
"From your vantage point upon a "
"table in the center of the room, you are unable to gather "
"much information about your surroundings. However, you can "
"see various devices scattered around the room, covered "
"with dust and cobwebs.");
set_items( ([ "devices" : "Assorted mechanical devices used in the "
"performing cruel and unusual punishments.",
"table" : "An uncomfortable cement table." ]) );
set_smell("default", "The pungent odor of rotting corpses fills "
"the air.");
}
init() {
::init();
if(this_player()->query_ghost())
this_player()->move("/domains/Mountains/cave/cave3");
}