#include <std.h> inherit ROOM; void init() { ::init(); add_action("read", "read"); } void create() { ::create(); set_property("light", 3); set_property("indoors", 1); set_property("no castle", 1); set_short( "Last Dragon Restaurant"); set_long( "Welcome to the Last Dragon Restaurant!\n" "Here the people of Praxis and visiting adventurers come for " "good food. When the waitress is around, she will happily " "serve you anything on the menu which is displayed on the " "far wall. Sun Alley is out to the north."); set_items( (["restaurant" : "The Last Dragon Restaurant, home of " "great Praxian cuisine.", "wall" : "The menu is posted there.", "menu" : "You may read it if you like."]) ); set_exits( (["north" : "/domains/Praxis/sun2"]) ); } void reset() { ::reset(); if(!present("waitress")) new("/domains/Praxis/obj/mon/waitress")->move(this_object()); } int read(string str) { object ob; int i; ob = present("waitress"); if(!ob) { write("You cannot read the menu, as it is splattered with blood."); return 1; } write("The following great foods are served here at the Last Dragon Restaurant."); write("--------------------------------------------------------------------"); write("Praxian lobster\t\t\t"+ (int)ob->get_price("lobster") + " gold"); write("A plate of sea worms\t\t"+(int)ob->get_price("worms")+" gold"); write("A serving of fish "+(int)ob->get_price("fish")+" gold"); write("Some fries\t\t\t"+ (int)ob->get_price("fries")+" gold"); write("-----------------------------------------------------------"); write("<buy dish_name> gets you the food."); return 1; }