#include <std.h> inherit PIER; void create() { ::create(); set_property("no castle", 1); set_property("light", 3); set_property("night light", 2); set_max_catch(15); set_max_fishing(4); set_chance(10); set_short( "Pier 1 of the Port of Praxis"); set_long( "Welcome to the Port of Praxis!\n" "Ships from all over reality dock here to deliver goods to " "Praxis and the surrounding region. All along the pier " "are huge torches which light up the pier like day during " "the night time hours so that people may unload goods 20 hours " "a day. People are also fishing everywhere along the pier. " ); set_smell("default", "Rotting fish offend your nostrils."); set_smell("fish", "They smell as if they have been out for days."); set_items( (["port" : "Ships from all over Nightmare dock here to " "do business in Praxis.", "pier" : "Pier 1 of the port.", "goods" : "Merchandise from exotic places.", "torch" : "It lights up the pier at night.", "torches" : "They light up the pier at night."]) ); set_exits( (["north" : "/domains/Praxis/s_centre4" ]) ); } void reset() { int i; ::reset(); if(!present("stick")) new("/domains/Praxis/obj/misc/fishing_pole")->move(this_object()); if(present("match")) return; i = 4; while(i--) new("/domains/Praxis/obj/misc/match")->move(this_object()); }