#include <std.h>
inherit PIER;
void create() {
::create();
set_property("no castle", 1);
set_property("light", 3);
set_property("night light", 2);
set_max_catch(15);
set_max_fishing(4);
set_chance(10);
set_short( "Pier 1 of the Port of Praxis");
set_long(
"Welcome to the Port of Praxis!\n"
"Ships from all over reality dock here to deliver goods to "
"Praxis and the surrounding region. All along the pier "
"are huge torches which light up the pier like day during "
"the night time hours so that people may unload goods 20 hours "
"a day. People are also fishing everywhere along the pier. "
);
set_smell("default", "Rotting fish offend your nostrils.");
set_smell("fish", "They smell as if they have been out for days.");
set_items(
(["port" : "Ships from all over Nightmare dock here to "
"do business in Praxis.",
"pier" : "Pier 1 of the port.",
"goods" : "Merchandise from exotic places.",
"torch" : "It lights up the pier at night.",
"torches" : "They light up the pier at night."]) );
set_exits(
(["north" : "/domains/Praxis/s_centre4"
]) );
}
void reset() {
int i;
::reset();
if(!present("stick"))
new("/domains/Praxis/obj/misc/fishing_pole")->move(this_object());
if(present("match")) return;
i = 4;
while(i--) new("/domains/Praxis/obj/misc/match")->move(this_object());
}