#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 4);
set_property("no castle", 1);
set_short( "Mountain pass on the desert face");
set_long(
"You are just west of the highest point on this path through the "
"Daroq Mountains. South you can see were the mountains look "
"friendlier, where they are known as the Destiny Mountains.");
set_items(
(["point" : "From here it looks like you can see the entire world.",
"pass" : "It goes down into the Qajip Desert.",
"mountains" : "A huge mountain range separating the fertile "
"lands of the east from the desert.",
"valley" : "A huge forested valley.",
"desert" : "The Qajip Desert where many travellers have "
"lost their way and not been found.",
"mountain" : "It is one of the lower ones, guarding the pass."]) );
set_exits(
(["east" : "/domains/Praxis/pass2",
"north" : "/realms/lassondra/desert/rooms/desert1",
"west" : "/domains/Desert/room/start"]) );
}
void reset() {
::reset();
if(!present("balrog"))
new("/domains/Praxis/obj/mon/balrog")->move(this_object());
}