#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 4); set_property("no castle", 1); set_short( "Mountain pass on the desert face"); set_long( "You are just west of the highest point on this path through the " "Daroq Mountains. South you can see were the mountains look " "friendlier, where they are known as the Destiny Mountains."); set_items( (["point" : "From here it looks like you can see the entire world.", "pass" : "It goes down into the Qajip Desert.", "mountains" : "A huge mountain range separating the fertile " "lands of the east from the desert.", "valley" : "A huge forested valley.", "desert" : "The Qajip Desert where many travellers have " "lost their way and not been found.", "mountain" : "It is one of the lower ones, guarding the pass."]) ); set_exits( (["east" : "/domains/Praxis/pass2", "north" : "/realms/lassondra/desert/rooms/desert1", "west" : "/domains/Desert/room/start"]) ); } void reset() { ::reset(); if(!present("balrog")) new("/domains/Praxis/obj/mon/balrog")->move(this_object()); }