#include <std.h>
inherit ROOM;
void init() {
::init();
add_action("become", "become");
add_action("preview","preview");
}
void create() {
::create();
set_property("light", 2);
set_property("indoors", 1);
set_property("no castle", 1);
set_short( "The Hall of Fighters");
set_long(
"The Hall of Fighters is decorated with ornate tapestries of "
"men and women engaged in combat of all traditions. Adventuring "
"fighters are gathered around discussing glory at the base of a "
"spiraling staircase which leads up through a magically lit hole "
"in the ceiling. Young warriors stand about hoping to learn the "
"ways of the fighter. Children may <preview> what it is like to "
"be a fighter.");
set_items(
([({"tapestry", "tapestries", "wall"}) : "The walls are all "
"covered with some of the most ornate tapestries from "
"all over. The one you are looking at depicts a heroic "
"battle between a dragon and a human combatant.",
({"hole", "light", "opening", "ceiling"}) : "Up in the ceiling, "
"the staircase leads through a mystical light up "
"to the second floor.",
"staircase" : "It leads through the opening in the ceiling "
"to the second floor.",
"fighters" : "They are loud and obnoxious.",
({"warriors", "young warriors"}) : "They look clueless."]) );
set_exits(
(["southeast" : "/domains/Praxis/s_centre4"]) );
add_exit("up", "/domains/Praxis/fighter_hall", (:"go_up":));
set_listen_string("default", "Fighters are yelling and screaming and "
"being generally obnoxiously loud.");
}
int preview() {
if((string)this_player()->query_class() != "child") {
write("This is not for you.\n");
return 1;
}
say(this_player()->query_cap_name()+" seeks to learn about fighter.",
this_player());
write("Welcome, child!");
write("Fighters are people whose only uniting belief is in combat as a "
"form of art. Some are great knights who fight for good wherever "
"they go. Others might be considered quite fiendish in some circles. "
"They therefore have no moral restrictions placed upon them. But "
"they spend so much time learning the arts of combat, that they "
"are almost entirely ignorant of the ways of magic. To become "
"a fighter, type <become fighter>.");
return 1;
}
int become(string str) {
if(!str) {
notify_fail("Become what?\n");
return 0;
}
if(str != "fighter") {
notify_fail("You cannot become that here.\n");
return 0;
}
if((string)this_player()->query_class() != "child") {
write("You are much too old to start learning our ways now!");
return 1;
}
write("The Great Warrior initiates you into the class of fighters.");
say(this_player()->query_cap_name()+" becomes a fighter.", this_player());
this_player()->set_class("fighter");
this_player()->setenv("TITLE", "$N the page");
this_player()->init_skills("fighter");
this_player()->setenv("start", "/domains/Praxis/fighter_hall");
return 1;
}
int go_up() {
if((string)this_player()->query_class() != "fighter") {
write("You cannot penetrate the force field that blocks the passage.");
say(this_player()->query_cap_name()+" tries to get into the "
"fighter's sanctuary, but fails.", this_player());
return 0;
}
return 1;
}