#include <std.h>
inherit ROOM;
void create() {
object borg;
::create();
set_property("light", 3);
set_property("night light", 2);
set_property("no steal", 1);
set_property("no magic", 1);
set_property("no attack", 1);
set_property("no castle", 1);
set_listen("default", "The sounds of a busy adventuring town are all about.");
set_short( "Monument Square");
set_long( "You are in Monument Square, once known as Krasna Square. "
"The two main roads of Praxis intersect here, where all of "
"Nightmare's people gather in joy and sorrow. The road running "
"north and south is called Centre Path, while Boc La Road is the "
"name of the road running east and west.");
set_exits(
(["north" : "/domains/Praxis/n_centre1",
"south" : "/domains/Praxis/s_centre1",
"east" : "/domains/Praxis/e_boc_la1",
"west" : "/domains/Praxis/w_boc_la1"]) );
new("/domains/Praxis/obj/misc/watchtower")->move(this_object());
set_items(
(["road" : "Boc La Road leads east toward the adventurer's "
"hall and the Praxis Monastary.",
"path" : "Centre Road leads south toward the bank and post office.",
"square" : "Krasna Square is the central point of Praxis."]) );
/* The following is to load Manny's dragon. */
}
int receive_objects(object ob) {
string start;
if (previous_object()->is_player()) {
start = previous_object()->getenv("start");
if (!start) return ::receive_objects(ob);
if (9>strlen(start)) return ::receive_objects(ob);
if ("/d/" == start[0..2])
previous_object()->setenv("start",
"/domains/"+start[3..strlen(start)]);
if ("d/" == start[0..1])
previous_object()->setenv("start",
"/domains/"+start[2..strlen(start)]);
if ("/wizards/" == start[0..8])
previous_object()->setenv("start",
"/realms/"+start[9..strlen(start)]);
if ("wizards/" == start[0..7])
previous_object()->setenv("start",
"/realms/"+start[8..strlen(start)]);
if("/domains/standard/" ==start[0..17])
previous_object()->set_primary_start("/domains/Praxis/"+
start[18..strlen(start)]);
if("domains/standard/"==start[0..16])
previous_object()->set_primary_start("/domains/Praxis/"+
start[17..strlen(start)]);
}
return ::receive_objects(ob);
}