#include <std.h> inherit VAULT; void create() { ::create(); set_short( "The Praxis sewers"); set_long( "You are underneath the town of Praxis inside their " "small sewer system. There is a manhole to the surface above " "you."); set_smell("default", "The sewers stink of humanoid waste."); set_door("manhole","/domains/Praxis/yard","up",0); set_exits( (["north" : "/domains/Under/entry", "east" : "/domains/Praxis/sewer", "up" : "/domains/Praxis/yard"]) ); set_property("light", 0); set_property("indoors", 1); set_items( ([ "manhole" : "It is a hole that leads to the surface."]) ); } void reset() { ::reset(); if(!present("sword")) new("/domains/Praxis/obj/weapon/sword")->move(this_object()); }