#include <std.h>
inherit VAULT;
void create() {
::create();
set_short( "The Praxis sewers");
set_long(
"You are underneath the town of Praxis inside their "
"small sewer system. There is a manhole to the surface above "
"you.");
set_smell("default", "The sewers stink of humanoid waste.");
set_door("manhole","/domains/Praxis/yard","up",0);
set_exits(
(["north" : "/domains/Under/entry",
"east" : "/domains/Praxis/sewer",
"up" : "/domains/Praxis/yard"]) );
set_property("light", 0);
set_property("indoors", 1);
set_items(
([ "manhole" : "It is a hole that leads to the surface."]) );
}
void reset() {
::reset();
if(!present("sword"))
new("/domains/Praxis/obj/weapon/sword")->move(this_object());
}