#include <std.h> inherit ROOM; void create() { ::create(); set_properties( ([ "light":4, "no castle" : 1 ]) ); set_short( "a mountain pass"); set_long( "You are west of the highest point of the Daroq Mountains. " "Off to the south you can see some less imposing " "mountains, known as the Destiny Mountains. The trail " "which you are traveling rises high above the rest of " "the mountain range, allowing you a spectacular view " "of the lands of Nightmare. The path leads east and west." ); set_items( (["point" : "From here it looks like you can see the entire world.", "pass" : "The pass heads down into the loneliness of the " "Qajip Desert.", "mountains" : "A huge mountain range separating the fertile " "lands of the east from the desert.", "valley" : "A huge forested valley.", "desert" : "The Qajip Desert where many travellers have " "lost their way and not been found.", "mountain" : "It is one of the lower ones, guarding the pass."]) ); set_exits( (["east" : "/domains/Praxis/pass2", "west" : "/domains/Desert/room/start"]) ); } void reset() { ::reset(); if(!present("balrog")) new("/domains/Praxis/obj/mon/balrog")->move(this_object()); }