#include <std.h>
inherit ROOM;
void create() {
::create();
set_properties( ([ "light":4, "no castle" : 1 ]) );
set_short( "a mountain pass");
set_long(
"You are west of the highest point of the Daroq Mountains. "
"Off to the south you can see some less imposing "
"mountains, known as the Destiny Mountains. The trail "
"which you are traveling rises high above the rest of "
"the mountain range, allowing you a spectacular view "
"of the lands of Nightmare. The path leads east and west." );
set_items(
(["point" : "From here it looks like you can see the entire world.",
"pass" : "The pass heads down into the loneliness of the "
"Qajip Desert.",
"mountains" : "A huge mountain range separating the fertile "
"lands of the east from the desert.",
"valley" : "A huge forested valley.",
"desert" : "The Qajip Desert where many travellers have "
"lost their way and not been found.",
"mountain" : "It is one of the lower ones, guarding the pass."]) );
set_exits(
(["east" : "/domains/Praxis/pass2",
"west" : "/domains/Desert/room/start"]) );
}
void reset() {
::reset();
if(!present("balrog"))
new("/domains/Praxis/obj/mon/balrog")->move(this_object());
}