#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 1);
set_property("indoors", 1);
set_property("no castle", 1);
set_smell_string("default", "It smells very musty in here.");
set_short( "Treasury of the Valley Orcs");
set_long(
"This small vault where the orc of the valley keep their "
"treasure is poorly lit and littered with dust, making you well "
"aware that the orcs willingly allow anyone in here.");
set_items(
(["vault" : "It is very, very dimly lit."]) );
set_exits( (["south" : "/domains/Praxis/orc_valley/shaman"]) );
set_no_clean(1);
set_property("no teleport", 1);
}
void reset() {
::reset();
if(!present("chest"))
new("/domains/Praxis/obj/misc/chest")->move(this_object());
present("chest", this_object())->set_closed(0);
if(!present("orcslayer", present("chest")))
new("/domains/Praxis/obj/weapon/orc_slayer")->move(present("chest"));
present("chest")->set_closed(1);
}