inherit "std/room";
void create() {
::create();
set_property("light", 0);
set_property("indoors", 1);
set_short( "An orc soldier's chamber");
set_long(
"You are in a dark living chamber inside the orc fortress. "
"A passage east leads to the courtyard.");
set_items(
(["chamber" : "It is small with little in the way of furnishings.",
"furnishings" : "They are nothing of interest.",
"passage" : "It leads out to the courtyard."]) );
set_exits( (["east" : "/domains/Praxis/orc_valley/passage2"]) );
}
void reset() {
object ob, thing;
::reset();
if(!present("orc")) {
ob = new("std/monster");
ob->set_name("soldier");
ob->set_id( ({ "orc", "orc soldier", "soldier" }) );
ob->set_short( "Orc soldier");
ob->set_long( "He is ugly and very unhappy about "
"your presence.");
ob->set_class("fighter");
ob->set_skill("two handed", 50);
ob->set_race( "orc");
ob->set_gender("male");
ob->set_level(7);
ob->set_hp(129);
ob->set_alignment(-135);
ob->set_aggressive( 18);
ob->set_body_type("human");
ob->set_wielding_limbs( ({ "right hand", "left hand" }) );
ob->move(this_object());
thing = new("std/weapon");
thing->set_name("sword");
thing->set_id( ({ "sword", "two-handed sword" }) );
thing->set_short( "Two-handed sword");
thing->set_long( "It was clearly made by orcs.");
thing->set_type("two handed");
thing->set_wc(15);
thing->set_mass(450);
thing->set_value(299);
thing->move(ob);
ob->force_me("wield sword in right hand and left hand");
}
}