inherit "std/room"; void create() { ::create(); set_property("light", 0); set_property("indoors", 1); set_short( "An orc soldier's chamber"); set_long( "You are in a dark living chamber inside the orc fortress. " "A passage east leads to the courtyard."); set_items( (["chamber" : "It is small with little in the way of furnishings.", "furnishings" : "They are nothing of interest.", "passage" : "It leads out to the courtyard."]) ); set_exits( (["east" : "/domains/Praxis/orc_valley/passage2"]) ); } void reset() { object ob, thing; ::reset(); if(!present("orc")) { ob = new("std/monster"); ob->set_name("soldier"); ob->set_id( ({ "orc", "orc soldier", "soldier" }) ); ob->set_short( "Orc soldier"); ob->set_long( "He is ugly and very unhappy about " "your presence."); ob->set_class("fighter"); ob->set_skill("two handed", 50); ob->set_race( "orc"); ob->set_gender("male"); ob->set_level(7); ob->set_hp(129); ob->set_alignment(-135); ob->set_aggressive( 18); ob->set_body_type("human"); ob->set_wielding_limbs( ({ "right hand", "left hand" }) ); ob->move(this_object()); thing = new("std/weapon"); thing->set_name("sword"); thing->set_id( ({ "sword", "two-handed sword" }) ); thing->set_short( "Two-handed sword"); thing->set_long( "It was clearly made by orcs."); thing->set_type("two handed"); thing->set_wc(15); thing->set_mass(450); thing->set_value(299); thing->move(ob); ob->force_me("wield sword in right hand and left hand"); } }