#include <std.h>
inherit BARKEEP;
create() {
::create();
set_property("no bump", 1);
set_name("lars");
set_id( ({ "lars", "barkeep" }) );
set_short("Lars, the proprietor of the Lars Pub");
set_aggressive( 0);
set_level(12);
set_long("He tends bar and he listens.\n");
set_gender("male");
set_alignment(122);
set_race( "human");
set_hp(300);
add_money("gold", random(200));
set_body_type("human");
set_currency("gold");
set_menu(
({
"firebreather", "special", "ale"
}),
({ "alcoholic", "alcoholic", "alcoholic" }),
({ 25, 15, 3 })
);
set_my_mess(
({
"The firebreather burns your throat!\n",
"Wow! Lars sure knew how to make drinks when he invented that!\n",
"You down some ale.\n"
})
);
set_your_mess(
({
"screams from the burning of a drink of a firebreather.\n",
"drinks a special of the house.\n",
"drinks some ale.\n"
})
);
set_menu_short(
({
"A firebreather",
"A special of the house",
"A pale ale"
})
);
set_menu_long(
({
"A firebreather from the Lars Pub.\n",
"A classic special of the house from the Lars Pub.\n",
"A pale ale brewed in the farming fields outside Praxis.\n"
})
);
}