#include <std.h> inherit BARKEEP; create() { ::create(); set_property("no bump", 1); set_name("lars"); set_id( ({ "lars", "barkeep" }) ); set_short("Lars, the proprietor of the Lars Pub"); set_aggressive( 0); set_level(12); set_long("He tends bar and he listens.\n"); set_gender("male"); set_alignment(122); set_race( "human"); set_hp(300); add_money("gold", random(200)); set_body_type("human"); set_currency("gold"); set_menu( ({ "firebreather", "special", "ale" }), ({ "alcoholic", "alcoholic", "alcoholic" }), ({ 25, 15, 3 }) ); set_my_mess( ({ "The firebreather burns your throat!\n", "Wow! Lars sure knew how to make drinks when he invented that!\n", "You down some ale.\n" }) ); set_your_mess( ({ "screams from the burning of a drink of a firebreather.\n", "drinks a special of the house.\n", "drinks some ale.\n" }) ); set_menu_short( ({ "A firebreather", "A special of the house", "A pale ale" }) ); set_menu_long( ({ "A firebreather from the Lars Pub.\n", "A classic special of the house from the Lars Pub.\n", "A pale ale brewed in the farming fields outside Praxis.\n" }) ); }