#include <std.h>
#include <rooms.h>
inherit MONSTER;
private object __Target;
void heart_beat() {
monster::heart_beat();
if(__Target && environment(__Target) != environment(this_object())) {
message("say", "%^BOLD%^%^RED%^The guard tells you: %^RESET%^"+
"An' where do ya think you're goin' buster??", __Target);
__Target->move_player(environment(this_object()));
}
}
void set_target(object ob) {
if(!ob) return;
__Target = ob;
}