#include <std.h>
inherit MONSTER;
int left_hand;
void complete_quest(object ob);
create() {
::create();
set_name("beggar");
set_id( ({ "beggar" }) );
set_short("A poor beggar");
set_aggressive( 0);
set_speed(60);
set_moving(1);
set_gender("male");
set_level(4);
set_long("He is a poor beggar looking only for a few coins.\n");
set_alignment(30);
set_race( "human");
set_max_hp(50);
set_hp(50);
set_lang_prof("farsi", 9);
set_speech(5, "farsi", ({"Oh my poor missing hand!"}), 0);
add_limb("head", "FATAL", 25, 0, 4);
add_limb("torso", "FATAL", 50, 0, 4);
add_limb("right arm", "right hand", 20, 0, 4);
add_limb("right hand", "", 15, 0, 4);
add_limb("left arm", "left hand", 20, 0, 4);
add_limb("left hand", "", 15, 0, 4);
add_limb("right leg", "right foot", 25, 0, 4);
add_limb("right foot", "", 20, 0, 4);
add_limb("left leg", "left foot", 25, 0, 4);
add_limb("left foot", "", 20, 0, 4);
remove_limb("left hand");
left_hand = 0;
new("/domains/Praxis/obj/misc/cold")->infect(this_object());
}
void catch_tell(string str) {
object ob;
string a, b, c;
if(sscanf(str, "%s quest%*s", a)) {
call_out("say_line", 2, "The beggar says: What quest? I know nothing of any quests.\n");
return;
}
if(sscanf(str, "%s regenerates your %s", a, b) == 2) {
if(left_hand) return;
if(!(ob=present((a=lower_case(a)), environment(this_object())))) return;
if(!query_is_limb("left hand")) return;
left_hand = 1;
call_out("complete_quest", 1, ob);
return;
}
if(sscanf(str, "%s says: %s hand%*s", a, b) == 2) {
if(query_is_limb("left hand"))
call_out("say_line", 2, "The beggar says: My left hand is doing fine now!\n");
else call_out("say_line", 2, "The beggar says: I wish it could be replaced.\n");
return;
}
if(sscanf(str, "%s gives %s you", a, b) == 2) {
ob = present( lower_case(a), environment(this_object()));
if(ob) {
tell_object(ob, "The beggar thanks you for your generousity.\n");
tell_room(environment(this_object()), "The beggar thanks "+a+" for "+ob->query_possessive()+" generousity.\n", ({this_object(), ob}));
}
}
if(sscanf(str, "%s?", a)) {
call_out("say_line", 2, "The beggar says: I do not understand the question.\n");
return;
}
if(sscanf(str, "%ssmiles%s", a, b) == 2)
call_out("say_line", 2, "The beggar smiles happily.\n");
add_intox(200);
}
void complete_quest(object ob) {
if(!ob->set_mini_quest("beggar", 5000,
"You replaced the missing left hand of a poor beggar.\n")) {
tell_object(ob, "The beggar thanks you.\n");
tell_room(environment(this_object()), "The beggar thanks "+ob->query_cap_name()+".\n", ({ ob, this_object() }) );
set_speech(5, "farsi", ({ ob->query_cap_name()+" replaced my missing left hand!"}), 0);
return;
}
tell_object(ob, "The beggar glows in satisfaction!\n");
tell_object(ob, "The beggar says: Thank you so much!\n");
tell_object(ob, "You feel more experienced.\n");
tell_room(environment(this_object()), ob->query_cap_name()+" looks more experienced.\n", ({ ob, this_object() }) );
set_speech(5, "farsi", ({ ob->query_cap_name()+" replaced my missing left hand!" }), 0);
}
void say_line(string str) {
tell_room(environment(this_object()), str, ({ this_object() }) );
}