#include <std.h> inherit MONSTER; int left_hand; void complete_quest(object ob); create() { ::create(); set_name("beggar"); set_id( ({ "beggar" }) ); set_short("A poor beggar"); set_aggressive( 0); set_speed(60); set_moving(1); set_gender("male"); set_level(4); set_long("He is a poor beggar looking only for a few coins.\n"); set_alignment(30); set_race( "human"); set_max_hp(50); set_hp(50); set_lang_prof("farsi", 9); set_speech(5, "farsi", ({"Oh my poor missing hand!"}), 0); add_limb("head", "FATAL", 25, 0, 4); add_limb("torso", "FATAL", 50, 0, 4); add_limb("right arm", "right hand", 20, 0, 4); add_limb("right hand", "", 15, 0, 4); add_limb("left arm", "left hand", 20, 0, 4); add_limb("left hand", "", 15, 0, 4); add_limb("right leg", "right foot", 25, 0, 4); add_limb("right foot", "", 20, 0, 4); add_limb("left leg", "left foot", 25, 0, 4); add_limb("left foot", "", 20, 0, 4); remove_limb("left hand"); left_hand = 0; new("/domains/Praxis/obj/misc/cold")->infect(this_object()); } void catch_tell(string str) { object ob; string a, b, c; if(sscanf(str, "%s quest%*s", a)) { call_out("say_line", 2, "The beggar says: What quest? I know nothing of any quests.\n"); return; } if(sscanf(str, "%s regenerates your %s", a, b) == 2) { if(left_hand) return; if(!(ob=present((a=lower_case(a)), environment(this_object())))) return; if(!query_is_limb("left hand")) return; left_hand = 1; call_out("complete_quest", 1, ob); return; } if(sscanf(str, "%s says: %s hand%*s", a, b) == 2) { if(query_is_limb("left hand")) call_out("say_line", 2, "The beggar says: My left hand is doing fine now!\n"); else call_out("say_line", 2, "The beggar says: I wish it could be replaced.\n"); return; } if(sscanf(str, "%s gives %s you", a, b) == 2) { ob = present( lower_case(a), environment(this_object())); if(ob) { tell_object(ob, "The beggar thanks you for your generousity.\n"); tell_room(environment(this_object()), "The beggar thanks "+a+" for "+ob->query_possessive()+" generousity.\n", ({this_object(), ob})); } } if(sscanf(str, "%s?", a)) { call_out("say_line", 2, "The beggar says: I do not understand the question.\n"); return; } if(sscanf(str, "%ssmiles%s", a, b) == 2) call_out("say_line", 2, "The beggar smiles happily.\n"); add_intox(200); } void complete_quest(object ob) { if(!ob->set_mini_quest("beggar", 5000, "You replaced the missing left hand of a poor beggar.\n")) { tell_object(ob, "The beggar thanks you.\n"); tell_room(environment(this_object()), "The beggar thanks "+ob->query_cap_name()+".\n", ({ ob, this_object() }) ); set_speech(5, "farsi", ({ ob->query_cap_name()+" replaced my missing left hand!"}), 0); return; } tell_object(ob, "The beggar glows in satisfaction!\n"); tell_object(ob, "The beggar says: Thank you so much!\n"); tell_object(ob, "You feel more experienced.\n"); tell_room(environment(this_object()), ob->query_cap_name()+" looks more experienced.\n", ({ ob, this_object() }) ); set_speech(5, "farsi", ({ ob->query_cap_name()+" replaced my missing left hand!" }), 0); } void say_line(string str) { tell_room(environment(this_object()), str, ({ this_object() }) ); }