#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", -1);
set_property("indoors", 1);
set_property("no teleport", 1);
set_property("no castle", 1);
set_short( "Deep under the Daroq Mountains");
set_long(
"The tunnel is pitch black, save for your source of light. "
"A pair of chambers spread off east and west.");
set_items(
(["light" : "What light?",
"tunnel" : "It is very dark.",
"chamber" : "You cannot see it very well.",
"chambers" : "There is one east, and one west, but you "
"cannot make out anything in them."]) );
set_exits(
(["east" : "/domains/Praxis/mountains/chamber3",
"west" : "/domains/Praxis/mountains/chamber4",
"down" : "/domains/Praxis/mountains/tunnel3",
"up" : "/domains/Praxis/mountains/tunnel1"]) );
}
void reset() {
object arm, mon;
::reset();
if(!present("goblin")) {
mon = new(MONSTER);
mon->set_name("goblin");
mon->set_id( ({ "guard", "goblin", "goblin guard" }) );
mon->set_short( "Goblin guard");
mon->set_long( "An ugly monster who has likely never seen "
"the light of day.");
mon->set_level(4);
mon->set_race( "goblin");
mon->set_aggressive( 10);
mon->set_languages( ({ "goeblesque" }) );
mon->set_speech(10, "goeblesque", ({ "I can get you in just one shot.",
"You do not stand a chance!", "Get out quick or die!" }), 1);
mon->set_alignment(-120);
mon->set_hp(200);
mon->set_gender("male");
mon->set_body_type("human");
mon->move(this_object());
arm = new(ARMOUR);
arm->set_name("ring");
arm->set_id( ({ "ring", "ring of darkness" }) );
arm->set_short( "Ring of darkness");
arm->set_long( "A featureless ring made from black obsidian.");
arm->set_type("ring");
arm->set_limbs( ({ ({ "right hand", "left hand", "first hand", "second hand", "third hand", "fourth hand" }) }) );
arm->set_ac(1);
arm->set_mass(60);
arm->set_value(100);
arm->move(mon);
mon->force_me("wear ring on right hand");
}
}