inherit "std/room"; void create() { ::create(); set_property("light", -1); set_property("indoors", 1); set_short( "Inside a dark chamber"); set_long( "You are in a very dark chamber, illuminated only by your " "light source. The stench in here is foul, and trapped."); set_items( (["light" : "What light?", "tunnel" : "It is very dark.", "chamber" : "You cannot see it very well."]) ); set_exits( (["west" : "/domains/Praxis/mountains/tunnel1"]) ); } void reset() { object arm, mon; ::reset(); if(!present("goblin")) { mon = new("std/monster"); mon->set_name("goblin"); mon->set_id( ({ "soldier", "goblin", "goblin soldier"}) ); mon->set_level(3); mon->set_short( "Goblin soldier"); mon->set_long( "An ugly monster who has likely never " "seen the light of day."); mon->set_race( "goblin"); mon->set_aggressive( 10); mon->set_alignment(-140); mon->set_hp(240); mon->set_gender("female"); mon->set_body_type("human"); mon->move(this_object()); arm = new("std/armour"); arm->set_name("boot"); arm->set_id( ({ "boot", "boot", "goblin boot" }) ); arm->set_short( "Right goblin boot"); arm->set_long( "A boot for right foot made from the rotting " "leather goblins can only find."); arm->set_type("boot"); arm->set_limbs( ({ "right foot" }) ); arm->set_ac(3); arm->set_mass(100); arm->set_value(100); arm->move(mon); mon->force_me("wear boot"); } }