#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 1);
set_property("indoors", 1);
set_property("no castle", 1);
set_listen("default", "Sounds taunt you from every direction.");
set_smell("default", "Musty odors arise from deeper into the "
"mountain.");
set_short( "Tunnel entrance under the Daroq Mountains");
set_long(
"You are inside the poorly lit tunnel of goblins under the Daroq "
"Mountains. The only source of light is the opening to the outside. "
"As the tunnel drops down deeper into the mountain, it gets even darker."
" On the east wall a thick clump of bushes has grown up in "
"front of a small cave making it difficult to see it. "
"Off to the northeast you can see a rocky path.");
set_items(
(["tunnel" : "It is very dim.",
"light" : "There is not much of it.",
"opening" : "It leads to the outside world.",
"mountain" : "You feel evil throughout it."]) );
set_exits(
(["out" : "/domains/Praxis/pass2",
"northeast" : "/realms/borgoneous/rooms/hall1"]) );
add_exit("down", "/domains/Praxis/mountains/tunnel1", (: "go_down" :));
}
int go_down() {
if(this_player()->query_level() > 10) {
message("my_action", "A magic force prevents you from going "
"further into the mountain.", this_player());
return 0;
}
return 1;
}