#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", -1); set_property("indoors", 1); set_property("no teleport", 1); set_property("no castle", 1); set_short( "A dark underground chamber"); set_long( "You are in a very dark chamber, illuminated only by your " "light source."); set_smell_string("default", "The stench in here is foul and trapped."); set_items( (["light" : "What light?", "tunnel" : "It is very dark.", "chamber" : "You cannot see it very well."]) ); set_exits( (["east" : "/domains/Praxis/mountains/tunnel2"]) ); } void reset() { object arm, mon; ::reset(); if(!present("goblin")) { mon = new(MONSTER); mon->set_name("goblin"); mon->set_id( ({ "general", "goblin", "goblin general" }) ); mon->set_short( "Goblin general"); mon->set_long( "An ugly monster who has likely never " "seen the light of day."); mon->set_level(5); mon->set_race( "goblin"); mon->set_aggressive( 10); mon->set_alignment(-200); mon->set_hp(300); mon->set_gender("male"); mon->set_body_type("human"); mon->move(this_object()); arm = new(ARMOUR); arm->set_name("shield"); arm->set_id( ({ "shield", "goblin shield" }) ); arm->set_short( "Goblin shield"); arm->set_long( "A huge, heavy shield whose metal was mined " "from the Darow Mountains."); arm->set_type("shield"); arm->set_limbs( ({ "left hand", "left arm", "torso" }) ); arm->set_ac(3); arm->set_mass(500); arm->set_value(150); arm->move(mon); mon->force_me("wear shield"); } }