inherit "std/room";
void create() {
::create();
set_property("light", 0);
set_short( "A hole in the ground");
set_long(
"You are in a deep hole in the ground. The light is very poor "
"down here.");
set_no_clean(1);
set_exits( ([ ]) );
}
void fixing_a_hole() {
remove_item_description("hole");
remove_exit("up");
}
void digging() {
add_item_description("hole", "A hole up to the surface."); add_exit( "up", "/domains/Praxis/west_road2");
}
void reset() {
object money;
::reset();
if(!present("match"))
new("/domains/Praxis/obj/misc/match")->move(this_object());
if(!present("money")) {
money = new("/std/obj/coins");
money->set_money("platinum", random(5));
money->set_money("silver", random(100));
money->set_money("copper", random(1000));
money->move(this_object());
}
}