inherit "std/room"; void create() { ::create(); set_property("light", 0); set_short( "A hole in the ground"); set_long( "You are in a deep hole in the ground. The light is very poor " "down here."); set_no_clean(1); set_exits( ([ ]) ); } void fixing_a_hole() { remove_item_description("hole"); remove_exit("up"); } void digging() { add_item_description("hole", "A hole up to the surface."); add_exit( "up", "/domains/Praxis/west_road2"); } void reset() { object money; ::reset(); if(!present("match")) new("/domains/Praxis/obj/misc/match")->move(this_object()); if(!present("money")) { money = new("/std/obj/coins"); money->set_money("platinum", random(5)); money->set_money("silver", random(100)); money->set_money("copper", random(1000)); money->move(this_object()); } }