nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
#include <std.h>
#include <council.h>
#include <daemons.h>
#include <rooms.h>

inherit ROOM;

string get_new_title(object tp);
string get_male(int lev);
string get_female(int lev);
string previous_title(object tp);
int get_cost(string which, int lev);


int receive_objects(object ob) {
    if(!(int)VOTING_D->is_time_to_vote())
        return ::receive_objects(ob);
    if((int)VOTING_D->query_voted((string)this_player()->query_name(),this_player()->query_class()))
        return ::receive_objects(ob);
    if(creatorp(this_player()) || (int)this_player()->query_level() < 2)
        return ::receive_objects(ob);
    else {
        message("my_action", "You have not yet voted for you class leader.  Please do so now.", this_player());
        call_out("move_me", 5, this_player());
    }
    return ::receive_objects(ob);
}

void move_me(object who) {
    who->move_player("/domains/Praxis/"+who->query_class()+"_vote");
    return;
}

void create() {
  object ob;

  ::create();
 set_properties( (["no attack": 1, "no castle":1,"light":2,"indoors":1]) );
    set_short( "the inner sanctum of the fighters");
  set_long(
      "Welcome to the inner sanctum of the Hall of Fighters!\n"
"Fighters come here to learn about the art of combat. "
"You are in what appears to be a large training hall. Large mats are "
"on the floor and weapons hang on the walls, in various shapes and forms. "
       "In this mighty hall, a fighter may <advance>, <cost>, "
"<list (number)>, <improve stat>, <train skill amount>, and <roll stats>. "
"Down through a stairway guarded by a shimmering %^BLUE%^blue%^RESET%^ "
      "light is the entrance to the hall.");
    set_exits( 
	      (["down" : "/domains/Praxis/fighter_join",
		"council" : "/domains/Praxis/council_hall",
                "west" : "/realms/grumpy/fighter/room/nin_remember",
		"east" : "/domains/Praxis/fighter_vote"]) );

    ob = new("std/bboard");
    ob->set_name("board");
    ob->set_id( ({ "board", "bulletin board", "glory board" }) );
    ob->set_board_id("fighter_board");
    ob->set_edit_ok(FIGHTER_COUNCIL);
    ob->set_max_posts(50);
    ob->move("/domains/Praxis/fighter_hall");
    ob->set_short( "Glory Board of Fighters");
    ob->set_long(
	"The Fighters of our reality post tales of their glorious "
	"adventures here, as well as info on the dangers out there.\n");
    //new("/realms/grumpy/fighter/obj/box.c")->move(this_object());
}

void init() {
    ::init();
    add_action("cost","cost");
    add_action("roll","roll");
    add_action("train", "train");
    add_action("improve", "improve");
    add_action("advance","advance");
    add_action("list","list");
  }

int roll(string str) {
    if(str != "stats") return 0;
    ROOM_SETTER->do_rolls();
    return 1;
}

string get_new_title(object tp)
{
    int lev;
    string gen, title;

    lev = (int)this_player()->query_level();
    gen = (string)this_player()->query_gender();
    if(this_player()->query_guild()) {
	if(present((string)tp->query_guild()+"_ob", tp)) {
	    if(lev > 19) title = "High mortal";
	    else title = (string)present((string)tp->query_guild()+"_ob", tp)->query_title(tp);
	    title += " $N";
	}
	else {
	    if(lev > 19) title = "High mortal $N";
	    else title = "$N";
	}
    }
    else {
	if(lev > 20) title = "High mortal $N";
	else title = "$N";
    }
    if(lev > 20) title += previous_title(tp);
    else if(gen == "male") title += " "+get_male(lev);
    else title += " "+get_female(lev);
    return title;
}

string get_male(int lev) {
    string *male_title_str;

    if(!male_title_str) male_title_str = allocate(20);
        male_title_str[19]      ="the legend";
        male_title_str[18]      ="the wise old master of combat";
        male_title_str[17]      ="the old veteran";
        male_title_str[16]      ="the battle hardened veteran";
        male_title_str[15]      ="is death incarnate";
        male_title_str[14]      ="the war-monger";
        male_title_str[13]     = "the great gladiator";
        male_title_str[12]      ="the experienced gladiator";
        male_title_str[11]      ="the gladiator";
        male_title_str[10]      ="the great champion";
        male_title_str[9]       ="the champion";
        male_title_str[8]       ="the experienced fighter";
        male_title_str[7]       ="the employed fighter";
        male_title_str[6]       ="the fighter for hire";
        male_title_str[5]       ="the rookie fighter";
        male_title_str[4]       ="the amateur fighter";
        male_title_str[3]       ="the experienced squire";
        male_title_str[2]       ="the gung-ho squire";
        male_title_str[1]       ="the timid squire";
        male_title_str[0]       ="the page";
    return male_title_str[lev-1];
}

string get_female(int lev) {
    return get_male(lev);
}

int advance() { return (int)ADVANCE_D->advance(); }

int train(string str) {
    string which, which_tmp;
    int amount;

    if(!str) {
	notify_fail("Correct syntax: <train skill amount>\n");
	return 0;
    }
    if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which+ " "+ which_tmp;
    else if(sscanf(str, "%s %d", which, amount) !=2) {
	notify_fail("Correct syntax: <train skill amount>\n");
	return 0;
    }
    which = lower_case(which);
    if(!this_player()->skill_exists(which)) {
	notify_fail("No such skill.\n");
	return 0;
    }
    return (int)ADVANCE_D->train_player(this_player(), which, amount);
}

int improve(string str) {
    string *stats;
    string adj;
    int stat_cost;

    stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" });
    str = lower_case(str);
    if(member_array(str, stats) == -1) {
	notify_fail("You have no such stat.\n");
	return 0;
    }
    stat_cost = get_cost(str, (int)this_player()->query_base_stats(str));
    if( (int)this_player()->query_exp()-stat_cost < (int)ADVANCE_D->get_exp( (int)this_player()->query_level() ) ) {
	notify_fail("You are not experienced enough to improve yourself in that way.\n");
	return 0;
    }
    this_player()->set_stats(str, (int)this_player()->query_base_stats(str) + 1);
    this_player()->add_exp(-stat_cost);
    adj = (str == "strength" ? "stronger" : (str == "intelligence" ? "more intelligent" :
      (str == "wisdom" ? "wiser" : (str == "dexterity" ? "more nimble" :
      (str == "constitution" ? "sturdier" : "more attractive")))));
    message("my_action", sprintf("You look %s.", adj), this_player());
    message("other_action", sprintf("%s looks much %s",
      (string)this_player()->query_cap_name(), adj), environment(this_player()),
      ({ this_player() }));
    return 1;
}

int get_cost(string stat, int lev) {
    switch(stat) {
  	case "strength": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
	case "constitution": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
	case "dexterity": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
  	default: return (int)ADVANCE_D->get_stat_cost(2, lev); break;
    }
}

int cost(string str) {
    int bing;
 
    write("Costs for advancement, training, and improvement:\n");
    bing = (int)ADVANCE_D->get_exp( (int)this_player()->query_level() + 1 );
    if(bing < 1) write("level:\t\tIt will cost you nothing to advance.");
    else write("level:\t\t"+bing+"\n");
    write("skills: You train by spending the amount of experience you
desire.");
    write("strength:\t\t" + get_cost("strength",
(int)this_player()->query_base_stats("strength")) +
"\t\tconstitution:\t\t" + get_cost("constitution",
(int)this_player()->query_base_stats("constitution")) );
    write("intelligence:\t\t" + get_cost("intelligence",
(int)this_player()->query_base_stats("intelligence")) +
"\t\tdexterity:\t\t" + get_cost("dexterity",
(int)this_player()->query_base_stats("dexterity")) );
    write("wisdom:\t\t" + get_cost("wisdom",
(int)this_player()->query_base_stats("wisdom")) +
"\t\tcharisma:\t\t" + get_cost("charisma",
(int)this_player()->query_base_stats("charisma")) );
    return 1;
}

int list(string str) {
  int x;
  
  if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0);
  else {
    if(sscanf(str, "%d", x) != 1) {
    notify_fail("You must give the number of the quest you want listed.\n");
  return 0;
  }
  if(x<1) {
    notify_fail("No such quest.\n");
  return 0;
  }
  "/domains/Praxis/quest_room"->list_quests(this_player(), x);
  }
  return 1;
}