#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 3);
set_property("no castle", 1);
set("short", "Praxis farmlands");
set("long",
"The area which you have wandered into is the farmlands of Praxis. "
"Large cornfields surround you, stretching for miles to both the "
"east and the west. The stalks grow strong and tall, making "
"it hard to see. Off in the far distance you can see the speck of "
"what appears to be a farmhouse.");
set_items(
(["stalks" : "Huge stalks of corn covering so many acres of land.",
"stalk" : "A huge stalk of corn.",
"farmhouse" : "The farmhouse is far off in the distance, and "
"impossible to get to.",
"field" : "This place must supply the entire area with food.",
"corn" : "A food some people like to eat. It is "
"%^YELLOW%^yellow%^RESET%^."]) );
set_exits(
(["north" : "/domains/Praxis/w_boc_la2"]) );
}
void reset() {
::reset();
set_search("field", (: this_object(), "stalk_searching" :));
set_search("stalks", (: this_object(), "stalk_searching" :));
}
void stalk_searching() {
message("my_action", "After searching through all the long stalks "
"you find a shovel among the them!", this_player());
message("other_action", this_player()->query_cap_name()+" finds "
"a shovel among the stalks.", this_object(), ({ this_player() }));
new("/domains/Praxis/obj/misc/shovel")->move(this_object());
remove_search("stalks");
remove_search("field");
}