#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 2);
set_property("no castle", 1);
set_short( "the north end of East Road");
set("long",
"East Road comes to a sudden dead end as you find yourself "
"at the foot of Praxis forest. These outskirts of Praxis aren't "
"visited very often. The area is very quiet and lonely with "
"so few people around. Ahead, at the end of the road you "
"can see a discreet sign tacked to a tree. A small footpath leads "
"off the road in an eastern direction.");
set_items(
(["road" : "The road that travels the eastern end of Praxis.",
"forest" : "The forest is dark and forebidding.",
"intersection" : "There is a restaurant at one of its corners.",
"alley" : "It is bright and wonderful.",
"restaurant" : "The Last Dragon Restaurant.",
"sign" : "A litte white sign, perhaps you could read it."]) );
set_exits(
(["east" : "/domains/Orlith/woodland",
"north" : "/domains/Newbie/main/room/main1",
"south" : "/domains/Praxis/east_road2"]) );
}
go_north() {
if(this_player()->query_level() > 5) {
write("You try to continue on to the north, but the path "
"becomes too narrow to accomadate your size.");
return 0;
}
return 1;
}
void init() {
::init();
add_action("read","read");
}
int read(string str) {
if(str == "sign") {
write("The sign reads: %^RED%^Welcome all new members to Nightmare! "
"Off to the north of here lies a special area for all "
"players new to the town of Praxis.%^RESET%^");
return 1;
}
notify_fail("Read what?\n");
return 0;
}