#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 3); set_property("night light", 1); set_property("no castle", 1); set_smell_string( "default", "The faint smell of foliage wafts towards you."); set_short( "the east end of Praxis"); set_long( "The dirt path brings you to the end of the village of Praxis. " "Boc La Road meets up with a smaller dirt path which leads " "out further east into the wilderness. The path is very " "narrow and looks unsafe. After travelling a couple of meters it " "is suddenly engulfed in a mass of green leaves and undergrowth. " "Up ahead, you can see the darker path of East road, leading to " "Praxis' cemetary. West takes you back along East Boc La road."); set_exits( (["west" : "/domains/Praxis/e_boc_la2", "east" : "/domains/Praxis/wild1", "north" : "/domains/Praxis/east_road1", "south" : "/domains/Milieu/room/stair"]) ); set_items( (["road" : "It leads west toward the village center.", "village" : "Praxis is a small adventuring community " "of the Nightmare reality.", "wilderness" : "Stories tell of bandits and rogues out " "in the wilderness.", "path" : "The path leads in many directions from here, towards the " "Praxis cemetary, the wilderness, and back towards Monument Square.", "cemetary": "The Praxis cemetary is off to the north on East Road." ]) ); }