#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 3);
set_property("night light", 1);
set_property("no castle", 1);
set_smell_string( "default", "The faint smell of foliage wafts towards you.");
set_short( "the east end of Praxis");
set_long(
"The dirt path brings you to the end of the village of Praxis. "
"Boc La Road meets up with a smaller dirt path which leads "
"out further east into the wilderness. The path is very "
"narrow and looks unsafe. After travelling a couple of meters it "
"is suddenly engulfed in a mass of green leaves and undergrowth. "
"Up ahead, you can see the darker path of East road, leading to "
"Praxis' cemetary. West takes you back along East Boc La road.");
set_exits(
(["west" : "/domains/Praxis/e_boc_la2",
"east" : "/domains/Praxis/wild1",
"north" : "/domains/Praxis/east_road1",
"south" : "/domains/Milieu/room/stair"]) );
set_items(
(["road" : "It leads west toward the village center.",
"village" : "Praxis is a small adventuring community "
"of the Nightmare reality.",
"wilderness" : "Stories tell of bandits and rogues out "
"in the wilderness.",
"path" : "The path leads in many directions from here, towards the "
"Praxis cemetary, the wilderness, and back towards Monument Square.",
"cemetary": "The Praxis cemetary is off to the north on East Road." ]) );
}