#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 3); set_property("night light", 1); set_property("no castle", 1); set_listen_string( "default", "The hustle of a town surrounds you."); set_short( "East Boc La Road"); set_long( "Off to the east you can see the intersection between Boc La Road " "and East Road. There are two buildings visible from here, Horace's " "Supply Store is to the north, and the building housing the " "adventurer's hall is to the south. People busily bustle " "back and forth, going about their business."); set_exits( (["north" : "/domains/Praxis/supply", "south" : "/domains/Praxis/adv_main", "east" : "/domains/Praxis/e_boc_la3", "west" : "/domains/Praxis/e_boc_la1"]) ); set_items( (["shop" : "A small place where items can be bought and sold.", "road" : "A dirt path leading east and west through Praxis.", "area" : "Adventurers gather there to form parties and " "discuss their adventures.", "square" : "You cannot see it very well from here.", "people" : "The people walk by at a quicken pace, hardly bothering " "you with a glance.", "hall" : "The hall is where all the adventurer's of Praxis gather to " "chat."]) ); }