#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 3);
set_property("night light", 1);
set_property("no castle", 1);
set_listen_string( "default", "The hustle of a town surrounds you.");
set_short( "East Boc La Road");
set_long(
"Off to the east you can see the intersection between Boc La Road "
"and East Road. There are two buildings visible from here, Horace's "
"Supply Store is to the north, and the building housing the "
"adventurer's hall is to the south. People busily bustle "
"back and forth, going about their business.");
set_exits(
(["north" : "/domains/Praxis/supply",
"south" : "/domains/Praxis/adv_main",
"east" : "/domains/Praxis/e_boc_la3",
"west" : "/domains/Praxis/e_boc_la1"]) );
set_items(
(["shop" : "A small place where items can be bought and sold.",
"road" : "A dirt path leading east and west through Praxis.",
"area" : "Adventurers gather there to form parties and "
"discuss their adventures.",
"square" : "You cannot see it very well from here.",
"people" : "The people walk by at a quicken pace, hardly bothering "
"you with a glance.",
"hall" : "The hall is where all the adventurer's of Praxis gather to "
"chat."]) );
}