#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("light", 1);
set_short( "Darkone's grave");
set_long(
"You are in the southern-most area of the cemetary. You hear "
"no friendly sounds, only an ominous silence. There is a "
"solitary grave here, with a small headstone at the head of it.");
set_items(
(["headstone" : "The headstone is a deep cobalt blue, and "
"has writing on it.",
"cemetary" : "All about you stretch the silent graves. "
"You feel like you are being watched.",
"grave" : "The grave is covered with soft grass, and has "
"been here a long time",
"writing" : "Here lies Darkone. He was lynched, suitably "
"enough, by an irate mob of young immortals for nit-picking "
"in their castles."]) );
set_exits(
(["north" : "/domains/Praxis/cemetary/grave_yard2",
"northeast" : "/domains/Praxis/cemetary/grave_yard4"]) );
}
void reset() {
::reset();
if (!present("ghost"))
new("/domains/Praxis/cemetary/mon/ghost3")->move(this_object());
}
void init() {
::init();
add_action("read","read");
}
int read(string str) {
if (str == "writing") {
write (::query_long("writing"));
return 1;
}
notify_fail("Read what?\n");
return 0;
}