#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 1); set_short( "Darkone's grave"); set_long( "You are in the southern-most area of the cemetary. You hear " "no friendly sounds, only an ominous silence. There is a " "solitary grave here, with a small headstone at the head of it."); set_items( (["headstone" : "The headstone is a deep cobalt blue, and " "has writing on it.", "cemetary" : "All about you stretch the silent graves. " "You feel like you are being watched.", "grave" : "The grave is covered with soft grass, and has " "been here a long time", "writing" : "Here lies Darkone. He was lynched, suitably " "enough, by an irate mob of young immortals for nit-picking " "in their castles."]) ); set_exits( (["north" : "/domains/Praxis/cemetary/grave_yard2", "northeast" : "/domains/Praxis/cemetary/grave_yard4"]) ); } void reset() { ::reset(); if (!present("ghost")) new("/domains/Praxis/cemetary/mon/ghost3")->move(this_object()); } void init() { ::init(); add_action("read","read"); } int read(string str) { if (str == "writing") { write (::query_long("writing")); return 1; } notify_fail("Read what?\n"); return 0; }