#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 1); set_short( "Entrance to graveyard"); set_long( "You have entered an old, disreputable cemetary. There are a few " "new graves, but most are very ancient and untended. You see a " "cracked marble headstone on the grave here."); set_items( (["depths" : "You look down into Melissa's grave and see " "a swirling white haze.", "haze" : "The haze moves like it is alive, and takes " "on what looks like a female form at times.", "haziness" : "The haziness swirls constantly and covers the grave.", "depression" : "The depression is caused by the soil over " "the grave sinking. There is a haze covering it.", "headstone" : "An ancient headstone, perhaps the first. " "Its writing is illegible except for the name Melissa Praxis.", "graves" : "Most graves here are overgrown and untended. " "You stand next to a very old and shabby, sunken grave.", "cemetary" : "The residents of Praxis get buried there. " "It looks spooky.", "grave" : "You look down at Melissa's grave. " "You see an odd haziness in the depths of the depression " "where the grave has sunken over the years."]) ); set_exits( (["west" : "/domains/Praxis/cemetary/grave_yard", "northeast" : "/domains/Praxis/cemetary/grave_yard6", "east" : "/domains/Praxis/cemetary/grave_yard5", "southeast" : "/domains/Praxis/cemetary/grave_yard4", "south" : "/domains/Praxis/cemetary/grave_yard3", "down" : "/domains/Praxis/cemetary/grave_yard7", "north" : "/domains/Praxis/cemetary/grave_yard8"]) ); }