// /d/standard/bank.c
// from the Nightmare mudlib
// banking room
// created by Descartes of Borg 28 february 1993
#include <std.h>
#include <daemons.h>
#include <money.h>
#include <bank.h>
#define BANK_ID "praxis"
inherit VAULT;
void init() {
::init();
add_action("Bugga", "Bugga");
add_action("read", "read");
add_action("open", "open");
add_action("close", "close");
add_action("deposit", "deposit");
add_action("withdraw", "withdraw");
add_action("balance", "balance");
add_action("exchange", "exchange");
}
void create() {
::create();
set_property("magic hold", 10);
set_property("no castle", 1);
set_property("light", 2);
set_property("night light", 2);
set_short( "the bank of praxis");
set_long(
"Welcome to the Bank of Praxis!\n"
"The Bank of Praxis is a lovely looking building. Red carpeting "
"covers the worn floor, and to the north there is a polished wooden "
"counter. In the back of the bank there is a vault where all "
"the town's deposits are kept. A sign by the teller details "
"all commands. The exit to the bank is back south.");
set_items(
(["bank" : "You are in its huge lobby. There is a counter in "
"front of you\nand and exit behind you.",
"citizens" : "They are wandering about aimlessly.",
"account" : "You're a damn loon.",
"sign" : "Reading it will give you a list of commands.",
"teller" : "The teller looks at you impatiently.",
"counter" : "A teller waits behind it for you to do something.",
"exit" : "It leads out into the alley.",
"vault" : (: this_object(), "look_at_vault" :) ]) );
set_exits(
(["south":"/domains/Praxis/alley1"]) );
set_door("vault", "/domains/Praxis/bank_vault", "north", "bank key");
set_func("vault", "unlock", "do_drunkard");
present("guard")->force_me("close vault");
present("guard")->force_me("lock vault with key");
}
void reset() {
object mon, weapon, key;
::reset();
if(!present("guard")) {
mon = new(MONSTER);
mon->set_name("guard");
mon->set_id( ({ "guard", "bank guard", "big ogre" }) );
mon->set_race( "ogre");
mon->set_gender("male");
mon->set_short( "Bank guard");
mon->set_long( "A big, ugly ogre hired to guard the "
"newly open bank.\n");
mon->set_level(14);
mon->set_body_type("human");
mon->set_hp(500 + random(100));
mon->set_class("fighter");
mon->set_spell_chance(10);
mon->set_spells( ({ "parry", "Bugga" }) );
mon->set_skills("defense", 70);
mon->set_skills("blade", 90);
mon->set_emotes(9,
({ "Guard says: Goddamn thief!",
"Guard grunts.",
"Guard says: No way you're getting past me!",
"Guard says: You disgust me."}), 1);
mon->set_emotes(3,
({ "Guard munches on a rat pie.",
"Guard says: I hate rogues." }), 0);
mon->set_wielding_limbs( ({ "right hand", "left hand" }) );
mon->move(this_object());
weapon = new(WEAPON);
weapon->set_name("broadsword");
weapon->set_id( ({ "broadsword", "sword" }) );
weapon->set_short( "Broadsword");
weapon->set_long( "A huge broadsword.");
weapon->set_wc(13);
weapon->set_type("blade");
weapon->set_mass(700);
weapon->set_value(91);
weapon->move(mon);
mon->force_me("wield broadsword in right hand");
key = new(OBJECT);
key->set_name("key");
key->set_id( ({ "bank key", "key", "bronze key" }) );
key->set_short( "Bronze key");
key->set_long( "An unremarkable bronze key.");
key->set_mass(29);
key->set_value(35);
key->move(mon);
}
if(query_reset_number() != 1) {
present("guard")->force_me("close vault");
present("guard")->force_me("lock vault with key");
}
}
void look_at_vault() {
write("A huge, secure door that protects the bank's money.");
if(query_open("vault"))
write("But someone has managed to get it open!");
else write("It is sealed shut right now.");
}
int do_drunkard() {
if(present("guard") && !this_player()->query_invis()) {
present("guard")->force_me("kill "+(string)this_player()->query_name());
this_player()->add_follower(present("guard"));
write("The guard foils you before you can slip the key in!");
say(this_player()->query_cap_name()+" is foiled trying to break "
"into the vault!");
return 0;
}
if(this_player()->query_intox()) {
write("You are fumble around drunkenly with the bank key.");
say(this_player()->query_cap_name()+" fiddles around drunkenly "
"with the bank key.");
return 0;
}
return 1;
}
int exchange(string str) {
string from, to;
float val;
int amount;
if(!str) {
notify_fail("Correct syntax: <exchange # type for type>\n"+
"ex: <exchange 100 gold for copper>\n");
return 0;
}
if(sscanf(str, "%d %s for %s", amount, from, to) !=3) {
notify_fail("Correct syntax: <exchange # type for type\nex: "
"<exchange 100 gold for copper>\n");
return 0;
}
if(amount < 1) {
notify_fail("That would be a nifty trick indeed!\n");
return 0;
}
if((int)this_player()->query_money(from) < amount) {
notify_fail("You do not have that much of that currency.\n");
return 0;
}
if(member_array(from, HARD_CURRENCIES) == -1)
return notify_fail("The bank does not support "+from+".\n");
val = amount/currency_rate(from);
if(member_array(to, HARD_CURRENCIES) == -1)
return notify_fail("The bank does not support "+to+".\n");
this_player()->add_money(from, -(to_int(amount*0.01)+amount));
amount = to_int(val * currency_rate(to));
this_player()->add_money(to, amount);
message("my_action", "You exchange your "+from+" coins for "+amount+" "+to,
this_player());
message("other_action", (string)this_player()->query_cap_name()+
" exchanges some money.", this_object(), ({ this_player() }));
return 1;
}
int close(string str) {
int i;
mapping money;
if(!str || str != "account") return 0;
money = (mapping)BANK_D->query_balance(
(string)this_player()->query_name(), BANK_ID
);
if(!money || money == ([])) {
write("The teller says: You have no account here to close!");
say(this_player()->query_cap_name()+" tries to close a "
"non-existent account!");
return 1;
}
for(i=0; i<sizeof(HARD_CURRENCIES); i++) {
if(money[HARD_CURRENCIES[i]])
this_player()->add_money(HARD_CURRENCIES[i], money[HARD_CURRENCIES[i]]);
}
write("The teller hands you all your money.");
say(sprintf("%s collects all %s money from the teller.",
(string)this_player()->query_cap_name(), possessive(this_player())));
BANK_D->close_account((string)this_player()->query_name(), BANK_ID);
return 1;
}
int open(string str) {
int x;
if(!str || str != "account") return 0;
x = (int)BANK_D->open_account((string)this_player()->query_name(), BANK_ID);
if(x != TRANSACTION_OK) {
write("You already have an account here!");
return 1;
}
write("You open up an account at the Praxis Merchant's Bank.");
say(this_player()->query_cap_name()+" opens an account.");
return 1;
}
int balance(string str) {
mapping money;
int i;
money = (mapping)BANK_D->query_balance(
(string)this_player()->query_name(), BANK_ID
);
if(!money || money == ([])) {
write("The teller says: You have no account here!");
return 1;
}
say(this_player()->query_cap_name()+" asks for account information.");
/* why does this not work?
write("Last transaction: ");
if(!money["time"]) write("Opening your account.\n");
else {
if(!money["transaction"]) write("Balance (");
else if(money["transaction"] < 0) write("Withdrawal (");
else write("Deposit: (");
write(ctime(money["time"])+")");
}
*/
for(i=0; i<sizeof(HARD_CURRENCIES); i++) {
write(capitalize(HARD_CURRENCIES[i])+": "+
money[HARD_CURRENCIES[i]]+" coins\n");
}
return 1;
}
int deposit(string str) {
string type;
int x, amount;
if(!str) {
notify_fail("Correct syntax: <deposit [amount] [type]>\n");
return 0;
}
if(sscanf(str, "%d %s", amount, type) != 2) {
notify_fail("Correct syntax: <deposit [amount] [type]>\n");
return 0;
}
if((int)this_player()->query_money(type) < amount) {
notify_fail("The teller says: You do not have that much money!\n");
return 0;
}
x = (int)BANK_D->deposit(
(string)this_player()->query_name(), BANK_ID, amount, type
);
if(x != TRANSACTION_OK) {
switch(x) {
case NO_ACCOUNT:
notify_fail("The teller says: You have no account here!\n");
break;
case BAD_MONEY:
notify_fail("The teller says: That is not a real money type!\n");
break;
default: notify_fail("The teller says: You can't do that!\n");
}
return 0;
}
this_player()->add_money(type, -amount);
write("The teller takes your "+amount+" "+type+" coins.");
say(this_player()->query_cap_name()+" deposits some money.");
return 1;
}
int withdraw(string str) {
string type;
int x, amount;
if(!str) {
notify_fail("Correct syntax: <deposit [amount] [type]>\n");
return 0;
}
if(sscanf(str, "%d %s", amount, type) != 2) {
notify_fail("Correct syntax: <deposit [amount] [type]>\n");
return 0;
}
if(amount < 0) {
notify_fail("The teller says: That would be a neat trick!\n");
return 0;
}
x = (int)BANK_D->withdraw(
(string)this_player()->query_name(), BANK_ID, amount, type
);
if(x != TRANSACTION_OK) {
switch(x) {
case NO_ACCOUNT:
notify_fail("The teller says: You have no account here!\n");
break;
case BAD_MONEY:
notify_fail("The teller says: That is not a real money type!\n");
break;
default: notify_fail("The teller says: You can't do that!\n");
}
return 0;
}
this_player()->add_money(type, amount);
write("The teller gives you your "+amount+" "+type+" coins.");
say(this_player()->query_cap_name()+" withdraws some money.");
return 1;
}
int read(string str) {
if(str != "sign") return notify_fail("Read what?\n");
message("info",
"You may do any of the following at Praxis Merchant's Bank:\n"
"<open account>\nWill open an account for you.\n\n"
"<close account>\nCloses your account.\n\n"
"<balance>\nGives you account balance information.\n\n"
"<deposit [#] [type]>\nDeposits # of currency of type.\n\n"
"<withdraw [#] [type]>\nWithdraws # of currency of type.\n\n"
"<exchange [#] of [type1] for [type2]>\nExchanges currencies. There is a 10% charge.\n\n",
this_player()
);
return 1;
}
int pick_lock(string str) {
if(present("guard") && this_player())
present("guard")->force_me("kill "+(string)this_player()->query_name());
this_player()->add_follower(present("guard"));
return ::pick_lock(str);
}
int Bugga(string str) {
string limb;
object ob;
int amount;
if(this_player()->is_player()) return 0;
ob = (object)this_player()->query_current_attacker();
if(!ob) return 1;
limb = (string)ob->return_limb();
if((string)ob->query_class() == "rogue") amount = 24 + random(30);
else amount = 20 + random(20);
ob->do_damage(limb, amount);
tell_object(ob, "The guard bashes your "+limb+" with his "
"left fist!");
tell_room(this_object(), "The guard bashes "+ob->query_cap_name()+"'s "+
limb+" with his left fist!", ({ ob }));
return 1;
}