#include <std.h>
inherit ROOM;
void create() {
::create();
set_property("no castle", 1);
set_property("light", 2);
set_property("night light", 1);
set_smell_string("default", "An unbelievable stench fills the air.");
set_smell_string("dump", "It smells of all kinds of "
"nasty rotting things.");
set_short( "The end of a nasty alley");
set_long(
"This is the end of the alley. All about you can see "
"decaying buildings. Off to the south you can see an old abondoned
building, worn from the weather and a lack of care. To the north "
"there are more ruins. It appears that this used to be a whole "
"other section of Praxis, abondened long ago. The Praxis dump "
"is further west." );
set_items(
(["alley" : "It goes through the worst parts of Praxis.",
"dump" : "People take their trash there. Always "
"during daytime hours.",
"building" : "It looks like no one has paid it any "
"attention in eons.",
"ruins" : "Graffiti covers them."]) );
set_exits(
([ "east": "/domains/Praxis/alley1",
"north":"/domains/Praxis/wall",
"south":"/domains/Praxis/building",
"west":"/domains/Praxis/dump" ]) );
}