#include <std.h>
inherit ROOM;
void create() {
::create();
set_properties( ([ "light" : 2, "indoors" : 1 ]) );
set_short("a plain shack");
set_long(
"Floorboards and walls made of long rotting wood are the "
"only features of an otherwise barren shack. The only "
"entrance is an opening to the south where a door once "
"used to be. Time and the environment must have taken "
"it away."
);
set_smell("default", "Mildew fills your lungs, nearly making you sick.");
set_listen("default", "The floorboards creak under you as you walk.");
set_smell("mildew", "That really makes you sick!");
set_listen(({ "floorboards", "floorboard" }),
"Old and unhappy with your presence, they are crying out.");
set_items( ([
({ "floorboard", "floorboards" }) :
"Be careful where you walk, they are rotting through in places.",
({ "entrance", "opening" }) :
"A doorway with no door that leads out into the woods.",
"woods" : "The great woods which surround the shack.",
"door" : "What door?", "shack" : "An old, abandoned shack." ]) );
set_exits( ([ "south" : "/domains/Examples/room/search" ]) );
}