Nightmare mudlib living lfun: equip_weapon_to_limb() string equip_weapon_to_limb(object weap, string limb1, string limb2) This tries to equip "weap" to "limb1" and/or "limb2". It returns an appropriate message to be sent to the player if the equip fails. If it succeeds, it returns a 0 and equips the weapon properly. If "weap" is a one handed weapon, then "limb2" should be passed as a 0. This is used already in weapon.c so most wizards probably will never have to use this function. See also: equip_armour_to_limb(), set_wielding_limbs(), add_limb() Defined in /std/living/body.c