Nightmare mudlib living lfun: add_limb() int add_limb(string limb_name, string limb_ref, int max_dam, int curr_dam, int limb_ac) This adds a new limb to a living object. "limb_name" is the name of the limb being added. "limb_ref" is the name of another limb that should be lost when this limb is lost, or FATAL if losing it is fatal, or "" if nothing else should happen. "max_dam" is the maximum damage that the limb can sustain before being lost. "curr_dam" is how much damage has been done to the limb so far (allows for creation of wounded monsters). "limb_ac" is how much protection the limb has (>0 means natural armour). Each limb that you add must have it's own distinct name. See also: remove_limb() Defined in /std/living/body.c