Written by Forlock on some day somewhere in the middle of September. If it's outdated, tell me and I'll write a new one. - Forlock RULES REGARDING WIZARD CONDUCT: 1. Thou shalt not assist players. This means everyone, whether it's your area or not. Leave this to arches or gods, it'll save you a lot of trouble in the end. 2. Thou shalt not harm players in any way. If a player does something you don't like, please tell an arch or god. We don't want either side (wizards or mortals) to have problems with one another. 3. Thou shalt not harm other wizards. Don't cause wizard-wars, they'll result in problems for both sides. 4. Thou shalt not use regular mortals to test areas, without permission from Law. This is to avoid problems and unfairness. 5. Thou shalt feel free to question any and all rules. This doesn't mean you can disobey them at all times, but please keep in mind, these rules are all general and sometimes strange stuff can occur. Please feel free to talk to me about them, I'm here to try to keep the MUD running smoothly, not to try to stop you from having fun. There are other, unwritten rules, mostly covered by the honor system. Please follow these as well. We can't write every little thing down, so we must assume at least basic intelligence and judgement from all. Consequences: first offense: A warning (unless the problem is very severe) second offense: week-long demotion third offense: week-long banishment fourth offense: complete demotion fifth offense: complete banishment The management reserves the right to use whatever means neccassary to keep the MUD itself safe. This list is not an end, it is a list of guidelines. Talk to me if you have any problems, or if you see something I left out. Forlock