file_name(3) LPC Library Functions file_name(3) NNAAMMEE file_name() - get the file name of an object SSYYNNOOPPSSIISS string file_name( object ob ); DDEESSCCRRIIPPTTIIOONN file_name() returns the name of the file from which <ob> was loaded. If the object is a cloned object, then file_name() will not be an actual file on disk, but will be the name of the file from which the object was origi- nally cloned, appended with an octothorpe (#) and the object instance number. Object instance numbers start at 0 when the game is booted, and increase by one for each object cloned, hence the number is unique for each cloned object. <ob> defaults to this_object() if not specified. MudOS 5 Sep 1994 1