file_name(3) LPC Library Functions file_name(3)
NNAAMMEE
file_name() - get the file name of an object
SSYYNNOOPPSSIISS
string file_name( object ob );
DDEESSCCRRIIPPTTIIOONN
file_name() returns the name of the file from which <ob>
was loaded. If the object is a cloned object, then
file_name() will not be an actual file on disk, but will
be the name of the file from which the object was origi-
nally cloned, appended with an octothorpe (#) and the
object instance number. Object instance numbers start at
0 when the game is booted, and increase by one for each
object cloned, hence the number is unique for each cloned
object. <ob> defaults to this_object() if not specified.
MudOS 5 Sep 1994 1