****************** Armour Balance ****************** All armours must meet the following guidelines below: PLEASE NOTE: Armours are divided into regular mortal and high-mortal usage. Armours in the high-mortal usage range MUST prevent lower levels using them. ************************************************************************** * * * * Type * Max AC Mort. HM * Min Weight * Max Value in Gold * * * * * ************************************************************************** Helmet * 3 10 * 200 * 200 * Visor * 1 3 * 100 * 150 * Body Armour * 6 13 * 600 * 300 * Armour * 5 13 * 400 * 300 * Cloak * 2 4 * 100 * 200 * Shield * 2 5 * 300 * 200 * Glove(each) * 2 6 * 50 * 150 * Ring * 1 2 * 40 * 250 * Belt * 1 3 * 60 * 150 * Pants * 3 7 * 140 * 200 * boot * 2 7 * 120 * 250 * sock * 1 2 * 100 * 100 * ************************************************************************** **NOTE** The value should NOT equate with the AC of the item. Here are the restrictions on armours by type and limb: ****************************************************** NOTE: There are two ranges of armour: average and rare. Almost all pieces of armour in the game should fall in the 'Average' category. These armours should have values which fall within the above standards. They may be considered "safe", don't worry too much about approval, provided you don't give armour to every monster in your area, or use the maximum values for all your pieces of armour. Rare armours have values which do not fall within the above ranges. To balance this, ALL rare armours MUST be: 1)Difficult to find - The armour should be hidden in some way, or perhaps accessible only via a magic item. 2)Hard to obtain - The armour should belong to a TOUGH creature... or maybe a key to get the armour belongs to a tough creature... 3)The armour MUST have a limitation - usable only by a certain race or class, disappears after a certain time, etc... 4) A Decay rate MUST be set! Limitations should balance how much the rare armour is better than a typical armour of the same category, so armours slightly above typical would require a minor limitation (unusually heavy, for example), while extremely powerful armour would need to have a much stronger limitation. **************************************************************************** Helmet **************************************** Limb: Head Average AC range: 1-3 Average weight range: 190-600 High Mortal ac range:1-10 Rare ranges: AC 11-15; Weight 70-190 *************************************** Visor *************************************** Limb: Head Average ac range: 1 Average weight range: 100-200 High Mortal range: 1-3 Rare ranges: ac 4-6; weight 45-100 Note: ac 5, or 6 must have severe limitations *************************************** Body Armour *************************************** Limbs: Torso, Right arm, Left arm, Right leg, Left leg Average ac range: 1-6 Average weight range: 300-600 High Mortal range:6-13 Rare ranges: ac 14-17; weight 800-2200 Note: Body armour and armour CANNOT be worn at the same time ac over 15 should have severe limitations ************************************** Armour ************************************* Limbs: Torso, Right arm, Left arm Average ac range: 1-5 Average weight range: 390-1450 High Mortal range:4-13 Rare ranges: ac 14-17; weight 200-390 Note: ac over 15 should have severe limitations ************************************* Belt ************************************* Limb: Torso Average ac range: 1 Average weight range: 60-100 High Mortal ac range:1-3 Rare ranges: ac 4-5; weight 45-60 Note: ac 5 should have severe limitations ************************************* Cloak ************************************* Limbs: Torso, Right arm, Left arm Average ac range: 1-2 High Mortal ac range:2-4 Average weight range: 50-100 Rare ranges: ac 5-7; weight 35-50 ************************************ Shield ************************************ Limbs: either:right hand, right arm, torso or: left hand, left arm, torso Average ac range: 1-2 Average weight range: 200-400 High Mortal ac range:2-5 Rare ranges: ac 6-8; weight 100-200 Note: A shield cannot be worn in a hand wielding a weapon. ************************************ Glove ************************************ Limbs: EITHER right hand OR left hand Average ac range: 1-2 Average weight range: 50-200 High Mortal ac range:2-6 Rare ranges: 6-10; 40-50 Note: ac 7-10 should be severely limited ************************************* Ring ************************************* Limbs: EITHER right hand OR left hand Average ac range: 1 Average weight range: 40-60 High Mortal ac range:1-2 Rare ranges: ac should not be over 2; weight 20-40 Note: Magic rings should make use of set_property("magic item", "foo"); in order to be special. Otherwise setting one ring apart from another is rather difficult with a 2 ac range. In addition, a player may wear as many rings as the player has fingers. ************************************** Pants ************************************** Limbs: Right leg, Left leg Average ac range: 1-3 Average weight range: 140-250 High Mortal ac range:3-7 Rare ranges: ac 8-10; weight 100-140 ************************************* Boot ************************************* Limbs: EITHER Right foot OR Left foot Average ac range: 1-2 Average weight range: 120-200 High Mortal ac range:2-7 Rare ranges: ac 11-15; weight 100-120 ************************************ Sock ************************************ Limbs: EITHER Right foot OR Left foot Average ac range: 1 Average weight range: 100-200 High Mortal ac range:1-2 Rare ranges: ac 4-5; weight 80-100 ************************************