receive_message(4) Driver Applies receive_message(4) NNAAMMEE receive_message - provides the interface used by the mes- sage efun. SSYYNNOOPPSSIISS void receive_message( string class, string message ); DDEESSCCRRIIPPTTIIOONN The message() efun calls this method in the player object. The class parameter is typically used to indicate the class (say, tell, emote, combat, room description, etc) of the message. The receive_message() apply together with the message() efun can provide a good mechanism for inter- facing with a "smart" client. SSEEEE AALLSSOO catch_tell(4), message(3), receive(3), receive_snoop(4) MudOS 5 Sep 1994 1