catch_tell(4) Driver Applies catch_tell(4)
NNAAMMEE
catch_tell - provides an interface to interact with users
SSYYNNOOPPSSIISS
void catch_tell( string message );
DDEESSCCRRIIPPTTIIOONN
If INTERACTIVE_CATCH_TELL is defined in options.h, when-
ever the driver has something to tell an object due to
say(), shout(), tell_object(), etc. catch_tell in the
player object will be called with the message to be
printed. The message can be displayed, discarded, or mod-
ified in any way desired. This is a useful way to have
flexible earmuffs, or to support intelligent clients.
SSEEEE AALLSSOO
message(3), receive(3), receive_message(4)
MudOS 5 Sep 1994 1