EFFECTIVE_LIGHT(1) EFFECTIVE_LIGHT(1) NNAAMMEE _e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) - returns the amount of light available to an object SSYYNNOOPPSSIISS int effective_light(object ob) DDEESSCCRRIIPPTTIIOONN Passed an object, this function returns the amount of light available specifically for that object. This differs from _t_o_t_a_l___l_i_g_h_t_(_) in that _t_o_t_a_l___l_i_g_h_t_(_) returns the total amount of light available for any user in an environment, whereas _e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) takes into account individual factors such as night vision, sunglasses, etc. LLOOCCAATTIIOONN /secure/SimulEfun/light.c SSEEEE AALLSSOO _m_o_o_n___l_i_g_h_t_(_), _t_o_t_a_l___l_i_g_h_t_(_) AAuutthhoorr Descartes of Borg 1