EFFECTIVE_LIGHT(1) EFFECTIVE_LIGHT(1)
NNAAMMEE
_e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) - returns the amount of light available
to an object
SSYYNNOOPPSSIISS
int effective_light(object ob)
DDEESSCCRRIIPPTTIIOONN
Passed an object, this function returns the amount of
light available specifically for that object. This
differs from _t_o_t_a_l___l_i_g_h_t_(_) in that _t_o_t_a_l___l_i_g_h_t_(_) returns
the total amount of light available for any user in an
environment, whereas _e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) takes into account
individual factors such as night vision, sunglasses, etc.
LLOOCCAATTIIOONN
/secure/SimulEfun/light.c
SSEEEE AALLSSOO
_m_o_o_n___l_i_g_h_t_(_), _t_o_t_a_l___l_i_g_h_t_(_)
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Descartes of Borg
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