nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
//	_turn.c
//	Monk and mage ability.
//	written 141092 by Descartes of Borg

#include <std.h>

inherit DAEMON;

int check_alignment(object tp, string Class);
int turn_all(object tp);

int cmd_turn(string str) {
    string whom;
    object *inv;
    object tp, ob;
    int which, skip, i, faith, wisdom;

    this_player()->set_magic_round();
    if(!str) {
	notify_fail("Turn what?\n");
	return 0;
    }
    tp = this_player();
    if((string)tp->query_class() != "monk" && (string)tp->query_class() != "cleric") {
	notify_fail("You appear puzzled.\n");
	return 0;
    }
    if(environment(tp)->query_property("no magic")) {
	notify_fail("Something is blocking your concentration.\n");
	return 0;
    }
    if(tp->query_casting()) return 1;
    if(!check_alignment(tp, (string)tp->query_class())) {
	notify_fail("You have betrayed the source of your powers!\n");
	return 0;
    }
    ob = present(str, environment(tp));
    if(!ob) {
	if(str == "all") return turn_all(tp);
	inv = all_inventory(environment(tp));
	sscanf(str, "%s %d", whom, which);
	for(i=0, skip =0; i<sizeof(inv) && !ob; i++) {
	    if(inv[i]->id(whom)) {
		skip ++;
		if(skip == which) ob = inv[i];
	    }
	}
	if(!ob) {
	    notify_fail("Turn what?\n");
	    return 0;
	}
    }
    faith = (int)tp->query_skill("faith");
    wisdom = (int)ob->query_stats("wisdom");
    faith -= wisdom;
    if(faith < 2) faith = 2;
    faith = random(faith);
    if((int)tp->query_mp() < faith) {
	notify_fail("Too low on magic power.\n");
	return 0;
    }
    if((string)ob->query_race() != "undead") {
	notify_fail(ob->query_cap_name()+" is not undead!\n");
	return 0;
    }
    tp->add_mp(-faith);
    say(tp->query_cap_name()+" mutters a prayer to turn the undead.\n", tp);
    if(faith > 65) {
	write("The undead being turns to dust.\n");
	say(ob->query_cap_name()+" turns to dust in response to "+tp->query_cap_name()+"'s prayer.\n", tp);
	ob->remove();
	tp->add_alignment(15);
	tp->add_skill_points("faith", 100);
    }
    else {
	tp->set_casting(faith);
	ob->kill_ob(tp, 0);
	write("The undead writhes in response to your holy prayer.\n");
	say(ob->query_cap_name()+" writhes in response to "+tp->query_cap_name()+"'s prayer.\n", tp);
	tp->add_skill_points("faith", faith);
    }
    return 1;
}

int check_alignment(object tp, string Class) {
    if(Class == "monk") {
	if((int)tp->query_alignment() < 200) return 0;
	else return 1;
    }
   if((int)tp->query_alignment() < 0) return 0;
    return 1;
}

int turn_all(object tp) {
    return 1;
}

void help() {
    write("Syntax: <turn [living]>\n"+
	  "         or <turn all>\n"+
	"\nAllows you turn a single undead monster or all undead monsters\n"+
	"in a room.  There is a small chance each time that the monster\n"+
	"will turn to dust.\n");
}