// _shock.c // Mage ability // Written 131092 by Descartes of Borg #include <std.h> inherit DAEMON; int cmd_shock(string str) { object tp, ob; int attack, wisdom, skip, which, i; string what; object *inv; this_player()->set_magic_round(); tp = this_player(); if(tp->query_ghost()) { notify_fail("Your voice is hollow.\n"); return 0; } if((string)tp->query_class() != "mage") { write("You mumble in confusion."); say(tp->query_cap_name()+" mumbles in confusion.", tp); return 1; } if((int)tp->query_level() < 2) { notify_fail("You are not sufficiently trained in the " "magical arts to cast such a spell.\n"); return 0; } if(environment(tp)->query_property("no magic")) { notify_fail("Something seems to be blocking your concentration.\n"); return 0; } if(tp->query_casting()) return 1; if((int)tp->query_mp() < 16) { notify_fail("Too low on magic power.\n"); return 0; } if(!str) { ob = (object)tp->query_current_attacker(); if(!ob) { notify_fail("Shock what?\n"); return 0; } } else { ob = present(str, environment(tp)); if(!ob) { sscanf(str, "%s %d", what, which); inv = all_inventory(environment(tp)); for(i=0, skip = 0; i<sizeof(inv) && !ob; i++) { if(inv[i]->id(what)) { skip++; if(skip == which) ob = inv[i]; } } if(!ob) { notify_fail("No "+str+" here!\n"); return 0; } } } if(!living(ob)) { notify_fail(ob->query_cap_name()+" is not a living thing!\n"); return 0; } if(ob==tp) { notify_fail("Not a very bright idea.\n"); return 0; } if(ob->is_player() && !interactive(ob)) { notify_fail("You cannot attack link-dead players.\n"); return 0; } if(ob->query_property("no shock")) { notify_fail(sprintf("%s is immune to electrical attacks.\n", ob->query_cap_name())); return 0; } attack = (int)tp->query_skill("magic attack"); wisdom = (int)ob->query_stats("wisdom"); attack -= wisdom; if(attack < 1) attack = 1; if(!ob->kill_ob(tp, 0)) return 1; /* patch by Val to keep out PK */ write("%^ORANGE%^You cast shock."); tell_room(environment(tp), "%^ORANGE%^"+tp->query_cap_name()+ " casts shock at " + (string)ob->query_cap_name() + ".", ({ ob, tp })); tell_object(ob, "%^ORANGE%^"+tp->query_cap_name()+ " casts shock at you."); tp->set_casting( (1+ attack/20) * 5 ); tp->add_skill_points("magic attack", (1+attack/20) * 5 ); tp->add_mp(-(random(17))); return 1; } void help() { write("Syntax: <shock [(living)]>\n" "Casts a shock at the living object named, or, if in " "battle and no arguments are used, at your current opponent.\n"); }