nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
#include <std.h>

inherit DAEMON;

void send_messages(object tp, object ob, string Class, string limb);

int cmd_rot(string str) {
    string whom, limb, Class;
    int amount, cost, healing, i, wisdom;
    object tp, ob;
    string *limbs, *weakness, *strengths;

    this_player()->set_magic_round();
    if(this_player()->query_ghost()) return 0;
    if(!str) {
	notify_fail("Rot whom?\n");
	return 0;
    }
    tp = this_player();
    if(tp->query_casting()) {
	notify_fail("You are in the middle of another spell!\n");
	return 0;
    }
    if(environment(tp)->query_property("no attack")) {
        notify_fail("A magic force prevents your power.\n");
        return 0;
    }
    if(!alignment_ok(this_player())) {
	notify_fail("You have betrayed the source of your powers.\n");
	return 0;
    }
    healing = (int)tp->query_skill("healing");
    Class = (string)tp->query_class();
        if(sscanf(str, "%s %s", whom, limb) != 2) {
	    notify_fail("Correct syntax: <rot [who] [limb]>\n");
    	    return 0;
  	}
	if(whom == "me" || whom == "myself") ob = tp;
	else ob = present(whom, environment(tp));
    if(!ob) {
	notify_fail("Rot whom?\n");
	return 0;
    }
    if(!living(ob)) {
        notify_fail("What? Rot that?\n");
        return 0;
    }
    strengths = (string *)ob->query_property("strengths");
    if(strengths && member_array("magic", strengths) != -1) {
        write(ob->query_cap_name()+" resists your magic!");
        return 1;
    }
    weakness = (string *)ob->query_property("weakness");
    if(!weakness) weakness = ({});
    if(limb == "all") cost = 200;
    else if(member_array(limb, (string *)ob->query_limbs()) == -1) {
     if (ob == tp)
	notify_fail("You do not have a "+limb+".\n");
     else
        notify_fail(ob->query_cap_name()+" does not have a "+limb+".\n");
	return 0;
    }
    else if(limb == "head" || limb == "torso") cost = 90;
    else cost = 35;
    cost = cost/2 + random(cost/2);
    if((int)tp->query_mp() < cost) {
	notify_fail("Too low on magic power.\n");
	return 0;
    }
    if(healing < 15) {
	notify_fail("You are not skilled enough to do that!\n");
	return 0;
    }
    if(ob != tp) if (!ob->kill_ob(tp,0)) return 1;
    tp->add_mp(-cost);
    if(limb == "all") {
        amount = (healing - (int)ob->query_stats("wisdom"))/3;
    }
    else {
        amount = (healing-(int)ob->query_stats("wisdom"))/2;
    }
    if(member_array("magic", weakness) != -1) amount += random(20);
	tp->add_skill_points("healing", amount * 2);
    if((int)ob->query_alignment() < -140) tp->add_alignment(amount/10);
    else tp->add_alignment(-5);
    if(limb == "all") {
	limbs = (string *)ob->query_limbs();
	for(i=0; i<sizeof(limbs); i++) {
	    ob->heal_limb(limbs[i], -(amount / 2));
	}
	send_messages(tp, ob, Class, limb);
    }
    else {
        if(limb == "head" || limb == "torso") 
	    ob->heal_limb(limb, -(random(amount)));
	else ob->heal_limb(limb, -amount);
	send_messages(tp, ob, Class, limb);
    }
    return 1;
}

void send_messages(object tp, object ob, string Class, string limb) {
    string what, thing;

    if(Class == "monk" || Class == "cleric") {
	thing = "prayer";
	what = "a prayer of deathly rot";
    }
    else if(Class == "mage") {
	thing = "magic";
	what = "a spell of deathly rot";
    }
    else {
	thing = "nonsense";
 	what = "nonsense";
    }
    if(tp == ob) {
	message("my_action","%^RESET%^%^RED%^You rot your own limbs through "+
	    thing+"!%^RESET%^",tp);
	message("other_action",
	    tp->query_cap_name()+" mutters "+what+".", environment(tp), tp);
    } else {
	message("my_action", "%^RESET%^%^ORANGE%^You rot "+possessive_noun(ob)+
	    " "+limb+" through "+thing+".%^RESET%^",tp);
	message("other_action","%^RESET%^%^ORANGE%^"+tp->query_cap_name()+
	    " rots your "+limb+" through "+thing+".%^RESET%^",ob);
	message("other_action", tp->query_cap_name()+
	    " mutters "+what+".", environment(tp),({tp, ob}));
    }
}


void help() {
    message("help",
      "Syntax: <rot [enemy] [limb]>\n\n"
      "Brings a plague of rotting wounds onto the named limb of your "
      "opponent.  Casters of this spell should be careful indeed!  For "
      "the casting of this spell against the wrong people also rots "
      "the moral fiber which forms the base of your powers!\n"
      "Note: <all> can be used in place of <limb> ",this_player()
    );
}