nightmare3_fluffos_v2/
nightmare3_fluffos_v2/bin/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/ChangeLog.old/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/Win32/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/compat/simuls/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/clone/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/command/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/data/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/etc/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/include/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/inherit/master/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/log/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/compiler/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/efuns/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/single/tests/operators/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/testsuite/u/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/tmp/
nightmare3_fluffos_v2/fluffos-2.9-ds2.08/windows/
nightmare3_fluffos_v2/lib/cmds/ambassador/
nightmare3_fluffos_v2/lib/cmds/database/
nightmare3_fluffos_v2/lib/cmds/hm/
nightmare3_fluffos_v2/lib/cmds/soul/
nightmare3_fluffos_v2/lib/daemon/cfg/
nightmare3_fluffos_v2/lib/daemon/cfg/mon_races/
nightmare3_fluffos_v2/lib/daemon/cfg/races/
nightmare3_fluffos_v2/lib/daemon/include/
nightmare3_fluffos_v2/lib/daemon/save/
nightmare3_fluffos_v2/lib/daemon/services/
nightmare3_fluffos_v2/lib/daemon/soul/
nightmare3_fluffos_v2/lib/doc/
nightmare3_fluffos_v2/lib/doc/TestPlans/
nightmare3_fluffos_v2/lib/doc/approval/
nightmare3_fluffos_v2/lib/doc/approval/QC/
nightmare3_fluffos_v2/lib/doc/approval/balance/
nightmare3_fluffos_v2/lib/doc/build/
nightmare3_fluffos_v2/lib/doc/build/armours/
nightmare3_fluffos_v2/lib/doc/build/economy/
nightmare3_fluffos_v2/lib/doc/build/etc/
nightmare3_fluffos_v2/lib/doc/build/monster/
nightmare3_fluffos_v2/lib/doc/build/room/
nightmare3_fluffos_v2/lib/doc/build/virtual/
nightmare3_fluffos_v2/lib/doc/build/weapon/
nightmare3_fluffos_v2/lib/doc/classes/
nightmare3_fluffos_v2/lib/doc/efun/
nightmare3_fluffos_v2/lib/doc/etc/
nightmare3_fluffos_v2/lib/doc/help/creator/
nightmare3_fluffos_v2/lib/doc/help/hm/
nightmare3_fluffos_v2/lib/doc/law/
nightmare3_fluffos_v2/lib/doc/lpc/basic/
nightmare3_fluffos_v2/lib/doc/lpc/data_types/
nightmare3_fluffos_v2/lib/doc/lpc/etc/
nightmare3_fluffos_v2/lib/doc/lpc/intermediate/
nightmare3_fluffos_v2/lib/doc/lpc/types/
nightmare3_fluffos_v2/lib/doc/mudlib/
nightmare3_fluffos_v2/lib/doc/mudlib/features/
nightmare3_fluffos_v2/lib/domains/Examples/etc/
nightmare3_fluffos_v2/lib/domains/Examples/room/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaA/
nightmare3_fluffos_v2/lib/domains/Examples/virtual/exaB/
nightmare3_fluffos_v2/lib/domains/Examples/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/
nightmare3_fluffos_v2/lib/domains/Praxis/adm/
nightmare3_fluffos_v2/lib/domains/Praxis/attic/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/
nightmare3_fluffos_v2/lib/domains/Praxis/cemetary/mon/
nightmare3_fluffos_v2/lib/domains/Praxis/data/
nightmare3_fluffos_v2/lib/domains/Praxis/death/
nightmare3_fluffos_v2/lib/domains/Praxis/mountains/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/armour/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/magic/
nightmare3_fluffos_v2/lib/domains/Praxis/obj/weapon/
nightmare3_fluffos_v2/lib/domains/Praxis/orc_valley/
nightmare3_fluffos_v2/lib/domains/Praxis/quests/
nightmare3_fluffos_v2/lib/domains/Praxis/standardOld/
nightmare3_fluffos_v2/lib/include/
nightmare3_fluffos_v2/lib/log/
nightmare3_fluffos_v2/lib/log/errors/
nightmare3_fluffos_v2/lib/log/reports/
nightmare3_fluffos_v2/lib/log/watch/
nightmare3_fluffos_v2/lib/news/
nightmare3_fluffos_v2/lib/secure/cfg/
nightmare3_fluffos_v2/lib/secure/cmds/ambassador/
nightmare3_fluffos_v2/lib/secure/cmds/mortal/
nightmare3_fluffos_v2/lib/secure/save/users/d/
nightmare3_fluffos_v2/lib/secure/std/
nightmare3_fluffos_v2/lib/std/hm/
nightmare3_fluffos_v2/lib/std/living/
nightmare3_fluffos_v2/lib/std/room/
nightmare3_fluffos_v2/lib/std/user/
nightmare3_fluffos_v2/lib/std/virtual/
nightmare3_fluffos_v2/lib/www/
nightmare3_fluffos_v2/lib/www/errors/
nightmare3_fluffos_v2/lib/www/gateways/
nightmare3_fluffos_v2/win32/
// 	_replace.c
//	Cleric ability for replacing lost limbs
//	created 02 November 1992 by Descartes of Borg
 
#include <std.h>
 
inherit DAEMON;
 
int check_alignment(object tp);
int do_add(object ob, string limb);
 
int cmd_replace(string str) {
    string who, limb;
    string *missing;
    string *limbs;
    int healing;
    int cost;
    object tp, ob;
 
    if(this_player()->query_ghost()) {
        notify_fail("You cannot do that in your immaterial state.\n");
        return 0;
    }
    if(!str) {
        notify_fail("Replace what?\n");
	return 0;
    }
    tp = this_player();
    if((string)tp->query_class() != "monk" && (string)tp->query_class() !=
"cleric") {
	notify_fail("You mutter words of nonsense.\n");
	return 0;
    }
    if(!check_alignment(tp)) {
    	notify_fail("You have betrayed the source of your powers!\n");
	return 0;
    }
    if(sscanf(str, "%s %s", who, limb) != 2) {
	notify_fail("Correct syntax: <replace [player] [limb]>\n");
	return 0;
    }
    ob = present(who, environment(tp));
    if(!ob) {
        notify_fail(capitalize(who) + " is not here.\n");
	return 0;
    }
    if(ob->query_ghost()) {
        notify_fail("You cannot help the dead in that way.\n");
	return 0;
    }
    if(!living(ob)) {
	notify_fail(ob->query_cap_name()+" is not a living thing!\n");
	return 0;
    }
    limbs = (string *)ob->query_limbs();
   missing = (string *)ob->query_severed_limbs();
    if(!missing) {
	if(ob==tp) notify_fail("You are not missing any limbs!\n");
	else notify_fail(ob->query_cap_name()+" is not missing any limbs.\n");
	return 0;
    }
    if(member_array(limb, missing) == -1) {
	if(tp==ob) notify_fail("You are not missing that limb!\n");
	else notify_fail(ob->query_cap_name()+" is not missing that limb!\n");
	return 0;
    }
    if(member_array(limb, limbs) != -1) {
	if(tp==ob) notify_fail("You are not missing that limb!\n");
	else notify_fail(ob->query_cap_name()+" is not missing that limb.\n");
	return 0;
    }
    this_player()->set_magic_round();
    healing = (int)tp->query_skill("healing");
    healing -= random(101);
    if(tp==ob) cost = 120;
    else cost = random(100) + 20;
    if((int)tp->query_mp() < cost) {
	notify_fail("Too low on magic power.\n");
	return 0;
    }
    tp->add_mp(-cost);
    if(healing <1) {
	write("You concentration is simply too weak.\n");
	say(tp->query_cap_name()+" loses "+tp->query_possessive()+" concentration
while in prayer.\n", tp);
	tp->add_skill_points("healing", 10);
	return 1;
    }
    if(!do_add(ob, limb)) {
	notify_fail("A required limb is missing for that!\n");
	return 0;
    }
    if(tp==ob) {
	write("Your "+limb+" regenerates through prayer!\n");
	say(tp->query_cap_name()+"'s "+limb+" regenerates through prayer!\n", tp);
	tp->add_skill_points("healing", random(healing));
	tp->add_exp(random(healing));
    }
    else {
	write("You regenerate "+ob->query_cap_name()+"'s "+limb+" through
prayer!\n");
	tell_object(ob, tp->query_cap_name()+" regenerates your "+limb+" through
prayer!\n");
	tell_room(environment(tp), tp->query_cap_name()+" says a prayer that
regenerates "+ob->query_cap_name()+"'s "+limb+".\n", ({ tp, ob }) );
	tp->add_skill_points("healing", healing);
	tp->add_exp(healing);
    if((string)tp->query_class()=="monk" && ob->query_alignment() < 0)
      tp->add_alignment(-healing);
    else tp->add_alignment(healing);
    }
    return 1;
}
 
int check_alignment(object tp) {
    int x;
 
    switch((string)tp->query_class()) {
	case "monk": if((int)tp->query_alignment() < 200) x=0; else x=1; break;
	case "cleric": if((int)tp->query_alignment()<0) x=0; else x=1; break;
	default: x=0; break;
    }
    return x;
}
 
int do_add(object ob, string limb) {
//rewritten by Gregon 01July1994 to process all types of limbs.
 
    string fall_off, race, side, part;
    int div;
 
    if(sscanf(limb,"%s %s",side,part)!=2) return 0;
 
    if((string)ob->query_race()=="artrell") {
       switch(part) {
         case "hand" : div=5; fall_off=""; break;
         case "arm"  : div=4; fall_off=side+" hand"; break;
       }
    }
    else {
       switch(part) {
         case "hand" : div=4; fall_off=""; break;
         case "arm" : div=3; fall_off=side+" hand"; break;
       }
    }
    switch(part) {
       case "wing": div=5; fall_off="";break;
       case "foot": div=4; fall_off="";break;
       case "leg" : div=3; fall_off=side+" foot";break;
       case "hoof": div=4; fall_off="";break;
    }
 
    ob->add_limb(limb, fall_off, to_int((int)ob->query_max_hp()/div), 0, 0); 
    if(part == "hand")
       ob->add_wielding_limb(limb);
    return 1;
}
 
void help() {
    write("Syntax: <replace [player] [limb]>\n\n"+
	"A prayer to regenerate the missing limb of a player.\n");
}