// _order.c // from the Nightmare mudlib // A command for use in conjunction with _raise.c // Created by Manny@Nightmare 941008 #include <std.h> inherit DAEMON; int cmd_order(string str) { string who, what; object corpse, me; int sp; if(!str) return notify_fail("Order whom to do what?\n"); if(!((sscanf(str, "%s to %s", who, what)==2) || (sscanf(str, "%s %s", who, what)==2))) return notify_fail("Syntax: order <who> [to] <action>\n"); me=this_player(); if(!corpse=present(who, environment(me))) return notify_fail("That is not around to be ordered!\n"); if((object)corpse->query("master") != me) return notify_fail("You have no control over that.\n"); message("say", me->query_name()+" attepts to command "+ me->query_possessive()+" servant.", environment(me)); if(random(me->query_sp())-10 < 0) { message("my_action", "%^RED%^The corpse peers at you with " "a dimly confused look which quickly evolves " "into a look of rage, anger and hatred!!", me); message("say", "%^RED%^The corpse rebels against it's masters command!", environment(me)); corpse->kill_ob(me); return 1; } me->add_sp(random(10)-20); if(!random(me->query_sp())) { message("my_action", "%^RED%^Your servant pays no heed to your " "orders.", me); return 1; } message("my_action", "%^GREEN%^%^BOLD%^You impose your orders upon your " "dead servant.", me); corpse->force_me(what); return 1; } void help() { message("help", "Syntax: order <whom> [to] <do what>\n\n" "Orders a being under your command to do what you wish.\n" "Example: order corpse to kill beggar", this_player()); }